Graphics/ForwardRenderTechnique: Remove useless uniform sending

This commit is contained in:
Lynix
2016-12-19 18:45:42 +01:00
parent 69296daac0
commit adf5cd32b8

View File

@@ -634,7 +634,6 @@ namespace Nz
{ {
unsigned int textureUnit = Material::GetTextureUnit(TextureMap_ReflectionCube); unsigned int textureUnit = Material::GetTextureUnit(TextureMap_ReflectionCube);
shader->SendInteger(shaderUniforms->reflectionMap, textureUnit);
Renderer::SetTexture(textureUnit, reflectionMap); Renderer::SetTexture(textureUnit, reflectionMap);
Renderer::SetTextureSampler(textureUnit, s_reflectionSampler); Renderer::SetTextureSampler(textureUnit, s_reflectionSampler);
} }