Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
This commit is contained in:
commit
ae29fe12cb
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@ -24,7 +24,7 @@ Nazara Engine:
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- Fix String movement constructor, which was leaving a null shared string (which was not reusable)
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- Fix String movement constructor, which was leaving a null shared string (which was not reusable)
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- Add Flags<E>::Test method, in order to test one or multiple flags at once.
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- Add Flags<E>::Test method, in order to test one or multiple flags at once.
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- ⚠️ Vector2, Vector3 and Vector4 array/pointer constructor is now explicit to prevent some mistakes as `Vector2 vec2; vec2 = 0;`
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- ⚠️ Vector2, Vector3 and Vector4 array/pointer constructor is now explicit to prevent some mistakes as `Vector2 vec2; vec2 = 0;`
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- Fix RigidBody2D::SetGeom attribute copy and possible crash with static objects
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Nazara Development Kit:
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Nazara Development Kit:
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- Added ImageWidget (#139)
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- Added ImageWidget (#139)
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@ -46,6 +46,7 @@ Nazara Development Kit:
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- Fix TextAreaWidget cursor sometimes showing up in readonly mode
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- Fix TextAreaWidget cursor sometimes showing up in readonly mode
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- ⚠️ BaseWidget::OnKeyPressed now returns a boolean to indicate if it should block default action (such as tab to switch to the previous/next widget)
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- ⚠️ BaseWidget::OnKeyPressed now returns a boolean to indicate if it should block default action (such as tab to switch to the previous/next widget)
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- Pressing tab/shift-tab will now move to the next/previous widget able to be focused on
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- Pressing tab/shift-tab will now move to the next/previous widget able to be focused on
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- Fix GraphicsComponent::Clear method now clearing reflective states
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# 0.4:
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# 0.4:
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@ -55,8 +55,15 @@ namespace Ndk
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inline void GraphicsComponent::Clear()
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inline void GraphicsComponent::Clear()
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{
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{
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m_materialEntries.clear();
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m_renderables.clear();
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m_renderables.clear();
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if (m_reflectiveMaterialCount > 0)
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{
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m_reflectiveMaterialCount = 0;
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InvalidateReflectionMap();
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}
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InvalidateBoundingVolume();
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InvalidateBoundingVolume();
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}
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}
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@ -58,7 +58,7 @@ namespace Ndk
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NazaraAssert(entityWorld->HasSystem<PhysicsSystem2D>(), "World must have a physics system");
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NazaraAssert(entityWorld->HasSystem<PhysicsSystem2D>(), "World must have a physics system");
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Nz::PhysWorld2D& physWorld = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
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Nz::PhysWorld2D& physWorld = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
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m_staticBody.reset(new Nz::RigidBody2D(&physWorld, 0.f, m_geom));
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m_staticBody = std::make_unique<Nz::RigidBody2D>(&physWorld, 0.f, m_geom);
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Nz::Matrix4f matrix;
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Nz::Matrix4f matrix;
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if (m_entity->HasComponent<NodeComponent>())
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if (m_entity->HasComponent<NodeComponent>())
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@ -74,10 +74,11 @@ namespace Nz
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static constexpr std::size_t InvalidShapeIndex = std::numeric_limits<std::size_t>::max();
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static constexpr std::size_t InvalidShapeIndex = std::numeric_limits<std::size_t>::max();
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private:
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private:
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void CopyBodyData(cpBody* body);
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cpBody* Create(float mass = 1.f, float moment = 1.f);
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cpBody* Create(float mass = 1.f, float moment = 1.f);
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void Destroy();
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void Destroy();
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static void CopyBodyData(cpBody* from, cpBody* to);
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std::vector<cpShape*> m_shapes;
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std::vector<cpShape*> m_shapes;
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Collider2DRef m_geom;
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Collider2DRef m_geom;
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cpBody* m_handle;
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cpBody* m_handle;
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@ -1,6 +1,6 @@
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Platform | Build Status | Nightlies
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Platform | Build Status | Nightlies
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------------ | ------------- | -------------
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------------ | ------------- | -------------
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Windows | [](https://ci.appveyor.com/project/DPSLynix/nazaraengine/branch/master) | MSVC14: [x86](https://ci.appveyor.com/api/projects/DPSLynix/NazaraEngine/artifacts/package%2FNazaraEngine.7z?branch=master&job=Environment%3A%20TOOLSET%3Dvs2015%3B%20Configuration%3A%20ReleaseDynamic%3B%20Platform%3A%20Win32) [x86_64](https://ci.appveyor.com/api/projects/DPSLynix/NazaraEngine/artifacts/package%2FNazaraEngine.7z?branch=master&job=Environment%3A%20TOOLSET%3Dvs2015%3B%20Configuration%3A%20ReleaseDynamic%3B%20Platform%3A%20x64)
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Windows | [](https://ci.appveyor.com/project/DrLynix/nazaraengine/branch/master) | MSVC14: [x86](https://ci.appveyor.com/api/projects/DrLynix/NazaraEngine/artifacts/package%2FNazaraEngine.7z?branch=master&job=Environment%3A%20TOOLSET%3Dvs2015%3B%20Configuration%3A%20ReleaseDynamic%3B%20Platform%3A%20Win32) [x86_64](https://ci.appveyor.com/api/projects/DrLynix/NazaraEngine/artifacts/package%2FNazaraEngine.7z?branch=master&job=Environment%3A%20TOOLSET%3Dvs2015%3B%20Configuration%3A%20ReleaseDynamic%3B%20Platform%3A%20x64)
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Linux | [](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine) | No
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Linux | [](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine) | No
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# Nazara Engine
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# Nazara Engine
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@ -1,6 +1,6 @@
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Platforme | Build Status | Nightlies
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Platforme | Build Status | Nightlies
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------------ | ------------- | -------------
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------------ | ------------- | -------------
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Windows | [](https://ci.appveyor.com/project/DPSLynix/nazaraengine/branch/master) | MSVC14: [x86](https://ci.appveyor.com/api/projects/DPSLynix/NazaraEngine/artifacts/package%2FNazaraEngine.7z?branch=master&job=Environment%3A%20TOOLSET%3Dvs2015%3B%20Configuration%3A%20ReleaseDynamic%3B%20Platform%3A%20Win32) [x86_64](https://ci.appveyor.com/api/projects/DPSLynix/NazaraEngine/artifacts/package%2FNazaraEngine.7z?branch=master&job=Environment%3A%20TOOLSET%3Dvs2015%3B%20Configuration%3A%20ReleaseDynamic%3B%20Platform%3A%20x64)
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Windows | [](https://ci.appveyor.com/project/DrLynix/nazaraengine/branch/master) | MSVC14: [x86](https://ci.appveyor.com/api/projects/DrLynix/NazaraEngine/artifacts/package%2FNazaraEngine.7z?branch=master&job=Environment%3A%20TOOLSET%3Dvs2015%3B%20Configuration%3A%20ReleaseDynamic%3B%20Platform%3A%20Win32) [x86_64](https://ci.appveyor.com/api/projects/DrLynix/NazaraEngine/artifacts/package%2FNazaraEngine.7z?branch=master&job=Environment%3A%20TOOLSET%3Dvs2015%3B%20Configuration%3A%20ReleaseDynamic%3B%20Platform%3A%20x64)
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Linux | [](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine) | Non
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Linux | [](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine) | Non
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# Nazara Engine
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# Nazara Engine
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@ -44,7 +44,7 @@ namespace Nz
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m_handle = Create(m_mass, object.GetMomentOfInertia());
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m_handle = Create(m_mass, object.GetMomentOfInertia());
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SetGeom(object.GetGeom(), false);
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SetGeom(object.GetGeom(), false);
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CopyBodyData(object.GetHandle());
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CopyBodyData(object.GetHandle(), m_handle);
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for (std::size_t i = 0; i < m_shapes.size(); ++i)
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for (std::size_t i = 0; i < m_shapes.size(); ++i)
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m_shapes[i]->bb = cpShapeCacheBB(object.m_shapes[i]);
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m_shapes[i]->bb = cpShapeCacheBB(object.m_shapes[i]);
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@ -243,7 +243,7 @@ namespace Nz
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cpBody* newHandle = Create(static_cast<float>(mass), static_cast<float>(moment));
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cpBody* newHandle = Create(static_cast<float>(mass), static_cast<float>(moment));
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CopyBodyData(m_handle);
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CopyBodyData(m_handle, newHandle);
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Destroy();
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Destroy();
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m_handle = newHandle;
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m_handle = newHandle;
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@ -403,25 +403,20 @@ namespace Nz
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return *this;
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return *this;
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}
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}
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void RigidBody2D::CopyBodyData(cpBody* body)
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{
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cpBodySetAngle(m_handle, cpBodyGetAngle(body));
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cpBodySetAngularVelocity(m_handle, cpBodyGetAngularVelocity(body));
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cpBodySetCenterOfGravity(m_handle, cpBodyGetCenterOfGravity(body));
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cpBodySetForce(m_handle, cpBodyGetForce(body));
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cpBodySetPosition(m_handle, cpBodyGetPosition(body));
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cpBodySetTorque(m_handle, cpBodyGetTorque(body));
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cpBodySetVelocity(m_handle, cpBodyGetVelocity(body));
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}
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cpBody* RigidBody2D::Create(float mass, float moment)
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cpBody* RigidBody2D::Create(float mass, float moment)
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{
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{
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cpBody* handle = cpBodyNew(mass, moment);
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cpBody* handle;
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if (IsKinematic())
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{
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if (IsStatic())
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handle = cpBodyNewStatic();
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else
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handle = cpBodyNewKinematic();
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}
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else
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handle = cpBodyNew(mass, moment);
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cpBodySetUserData(handle, this);
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cpBodySetUserData(handle, this);
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if (mass <= 0.f)
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cpBodySetType(handle, CP_BODY_TYPE_KINEMATIC);
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cpSpaceAddBody(m_world->GetHandle(), handle);
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cpSpaceAddBody(m_world->GetHandle(), handle);
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return handle;
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return handle;
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@ -443,4 +438,16 @@ namespace Nz
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}
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}
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m_shapes.clear();
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m_shapes.clear();
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}
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}
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void RigidBody2D::CopyBodyData(cpBody* from, cpBody* to)
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{
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cpBodySetAngle(to, cpBodyGetAngle(from));
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cpBodySetAngularVelocity(to, cpBodyGetAngularVelocity(from));
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cpBodySetCenterOfGravity(to, cpBodyGetCenterOfGravity(from));
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cpBodySetForce(to, cpBodyGetForce(from));
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cpBodySetPosition(to, cpBodyGetPosition(from));
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cpBodySetTorque(to, cpBodyGetTorque(from));
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cpBodySetVelocity(to, cpBodyGetVelocity(from));
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}
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}
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}
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