Graphics/CameraComponent: Add remaining features
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@@ -11,6 +11,9 @@
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <memory>
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#include <vector>
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@@ -20,26 +23,51 @@ namespace Nz
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{
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public:
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inline CameraComponent(const RenderTarget* renderTarget, ProjectionType projectionType = ProjectionType::Perspective);
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CameraComponent(const CameraComponent&) = default;
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CameraComponent(CameraComponent&&) = default;
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inline CameraComponent(const CameraComponent& camera);
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inline CameraComponent(CameraComponent&& camera) noexcept;
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~CameraComponent() = default;
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inline float GetAspectRatio() const;
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inline DegreeAnglef GetFOV() const;
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const RenderTarget& GetRenderTarget() override;
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inline const Vector2f& GetSize() const;
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inline const Rectf& GetTargetRegion() const;
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ViewerInstance& GetViewerInstance() override;
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const ViewerInstance& GetViewerInstance() const override;
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const Recti& GetViewport() const override;
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inline float GetZFar() const;
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inline float GetZNear() const;
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inline void UpdateTarget(const RenderTarget* framebuffer);
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inline void UpdateFOV(DegreeAnglef fov);
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inline void UpdateProjectionType(ProjectionType projectionType);
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inline void UpdateSize(const Vector2f& size);
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void UpdateTarget(const RenderTarget* framebuffer);
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inline void UpdateTargetRegion(const Rectf& targetRegion);
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inline void UpdateViewport(const Recti& viewport);
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inline void UpdateZFar(float zFar);
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inline void UpdateZNear(float zNear);
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CameraComponent& operator=(const CameraComponent&) = default;
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CameraComponent& operator=(CameraComponent&&) = default;
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inline CameraComponent& operator=(const CameraComponent& camera);
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inline CameraComponent& operator=(CameraComponent&& camera) noexcept;
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private:
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inline void UpdateProjectionMatrix();
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inline void UpdateViewport();
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inline void UpdateViewport(Vector2ui renderTargetSize);
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NazaraSlot(RenderTarget, OnRenderTargetRelease, m_onRenderTargetRelease);
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NazaraSlot(RenderTarget, OnRenderTargetSizeChange, m_onRenderTargetSizeChange);
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const RenderTarget* m_renderTarget;
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DegreeAnglef m_fov;
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ProjectionType m_projectionType;
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Rectf m_targetRegion;
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Recti m_viewport;
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Vector2f m_size;
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ViewerInstance m_viewerInstance;
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float m_aspectRatio;
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float m_zFar;
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float m_zNear;
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};
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}
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