Graphics/CameraComponent: Add remaining features
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@@ -243,10 +243,12 @@ namespace Nz
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return FramePassExecution::Execute;
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});
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framePass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& renderRect)
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framePass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
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{
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builder.SetScissor(renderRect);
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builder.SetViewport(renderRect);
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Recti viewport = viewer->GetViewport();
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builder.SetScissor(viewport);
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builder.SetViewport(viewport);
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builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding());
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for (const auto& [worldInstance, renderables] : m_renderables)
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