Renderer: Add RenderDevice::GetDeviceInfo()

This commit is contained in:
Jérôme Leclercq
2021-05-14 01:55:16 +02:00
parent adbf1e1da0
commit aeac3282e4
11 changed files with 114 additions and 45 deletions

View File

@@ -11,6 +11,7 @@
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
@@ -33,6 +34,8 @@ namespace Nz
RenderDevice() = default;
virtual ~RenderDevice();
virtual const RenderDeviceInfo& GetDeviceInfo() const = 0;
virtual std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0;
virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
virtual std::shared_ptr<Framebuffer> InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) = 0;

View File

@@ -9,11 +9,18 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <string>
namespace Nz
{
struct RenderDeviceLimits
{
UInt64 minUniformBufferOffsetAlignment;
};
struct RenderDeviceInfo
{
RenderDeviceLimits limits;
RenderDeviceType type;
std::string name;
};