WIP on materials
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@@ -52,6 +52,8 @@ namespace Ndk
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void SetLinearVelocity(const Nz::Vector3f& velocity);
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void SetMass(float mass);
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void SetMassCenter(const Nz::Vector3f& center);
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void SetMaterial(const Nz::String& materialName);
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void SetMaterial(int materialIndex);
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void SetPosition(const Nz::Vector3f& position);
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void SetRotation(const Nz::Quaternionf& rotation);
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@@ -365,7 +365,6 @@ namespace Ndk
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent3D::SetMassCenter(const Nz::Vector3f& center)
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -373,6 +372,34 @@ namespace Ndk
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m_object->SetMassCenter(center);
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}
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/*!
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* \brief Sets the material of the object, affecting how object does respond to collisions
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*
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* \param materialName Name of the material, previously registered to physics world
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*
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* \remark materialName must exists in PhysWorld before this call
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*/
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inline void PhysicsComponent3D::SetMaterial(const Nz::String& materialName)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetMaterial(materialName);
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}
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/*!
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* \brief Sets the material of the object, affecting how object does respond to collisions
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*
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* \param materialIndex Id of the material, previously retrieved from a physics world
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*
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* \remark materialIndex must come from a call to in PhysWorld::CreateMaterial
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*/
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inline void PhysicsComponent3D::SetMaterial(int materialIndex)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetMaterial(materialIndex);
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}
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/*!
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* \brief Sets the position of the physics object
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*
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@@ -18,7 +18,6 @@ namespace Ndk
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{
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public:
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PhysicsSystem3D();
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PhysicsSystem3D(const PhysicsSystem3D& system);
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~PhysicsSystem3D() = default;
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Nz::PhysWorld3D& GetWorld();
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@@ -59,6 +59,7 @@ namespace Ndk
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m_staticBody = std::make_unique<Nz::RigidBody3D>(&physWorld, m_geom);
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m_staticBody->EnableAutoSleep(false);
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m_staticBody->SetUserdata(reinterpret_cast<void*>(static_cast<std::ptrdiff_t>(m_entity->GetId())));
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}
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/*!
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@@ -42,6 +42,7 @@ namespace Ndk
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m_object = std::make_unique<Nz::RigidBody3D>(&world, geom, matrix);
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m_object->SetMass(1.f);
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m_object->SetUserdata(reinterpret_cast<void*>(static_cast<std::ptrdiff_t>(m_entity->GetId())));
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}
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/*!
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@@ -134,7 +134,7 @@ namespace Ndk
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Nz::Vector3f textBox = m_textSprite->GetBoundingVolume().obb.localBox.GetLengths();
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m_textEntity->GetComponent<NodeComponent>().SetPosition(origin.x + checkboxSize.x + (m_adaptativeMargin ? checkboxSize.x / 2.f : m_textMargin),
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origin.y + checkboxSize.y / 2.f - textBox.y / 2.f);
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origin.y + checkboxSize.y / 2.f - textBox.y / 2.f);
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}
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void CheckboxWidget::OnMouseButtonRelease(int x, int y, Nz::Mouse::Button button)
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