WIP on materials
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@@ -59,6 +59,7 @@ namespace Ndk
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m_staticBody = std::make_unique<Nz::RigidBody3D>(&physWorld, m_geom);
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m_staticBody->EnableAutoSleep(false);
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m_staticBody->SetUserdata(reinterpret_cast<void*>(static_cast<std::ptrdiff_t>(m_entity->GetId())));
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}
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/*!
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@@ -42,6 +42,7 @@ namespace Ndk
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m_object = std::make_unique<Nz::RigidBody3D>(&world, geom, matrix);
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m_object->SetMass(1.f);
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m_object->SetUserdata(reinterpret_cast<void*>(static_cast<std::ptrdiff_t>(m_entity->GetId())));
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}
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/*!
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