WIP on materials

This commit is contained in:
Lynix
2017-12-10 22:17:41 +01:00
parent f1b84bfc9e
commit afa874de26
10 changed files with 151 additions and 3 deletions

View File

@@ -3,7 +3,9 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <Newton/Newton.h>
#include <cassert>
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
@@ -15,6 +17,8 @@ namespace Nz
{
m_world = NewtonCreate();
NewtonWorldSetUserData(m_world, this);
m_materialIds.emplace("default", NewtonMaterialGetDefaultGroupID(m_world));
}
PhysWorld3D::~PhysWorld3D()
@@ -22,6 +26,16 @@ namespace Nz
NewtonDestroy(m_world);
}
int PhysWorld3D::CreateMaterial(Nz::String name)
{
NazaraAssert(m_materialIds.find(name) == m_materialIds.end(), "Material \"" + name + "\" already exists");
int materialId = NewtonMaterialCreateGroupID(m_world);
m_materialIds.emplace(std::move(name), materialId);
return materialId;
}
Vector3f PhysWorld3D::GetGravity() const
{
return m_gravity;
@@ -32,6 +46,14 @@ namespace Nz
return m_world;
}
int PhysWorld3D::GetMaterial(const Nz::String& name)
{
auto it = m_materialIds.find(name);
NazaraAssert(it != m_materialIds.end(), "Material \"" + name + "\" does not exists");
return it->second;
}
float PhysWorld3D::GetStepSize() const
{
return m_stepSize;
@@ -52,6 +74,22 @@ namespace Nz
m_stepSize = stepSize;
}
void PhysWorld3D::SetMaterialCollisionCallback(int firstMaterial, int secondMaterial, CollisionCallback callback)
{
static_assert(sizeof(Nz::UInt64) >= 2 * sizeof(int), "Oops");
auto callbackPtr = std::make_unique<Callback>();
callbackPtr->collisionCallback = std::move(callback);
NewtonMaterialSetCollisionCallback(m_world, firstMaterial, secondMaterial, callbackPtr.get(), nullptr, ProcessContact);
Nz::UInt64 firstMaterialId(firstMaterial);
Nz::UInt64 secondMaterialId(secondMaterial);
Nz::UInt64 callbackIndex = firstMaterialId << 32 | secondMaterialId;
m_callbacks[callbackIndex] = std::move(callbackPtr);
}
void PhysWorld3D::Step(float timestep)
{
m_timestepAccumulator += timestep;
@@ -62,4 +100,32 @@ namespace Nz
m_timestepAccumulator -= m_stepSize;
}
}
void PhysWorld3D::ProcessContact(const NewtonJoint* const contactJoint, float timestep, int threadIndex)
{
Nz::RigidBody3D* bodyA = static_cast<Nz::RigidBody3D*>(NewtonBodyGetUserData(NewtonJointGetBody0(contactJoint)));
Nz::RigidBody3D* bodyB = static_cast<Nz::RigidBody3D*>(NewtonBodyGetUserData(NewtonJointGetBody1(contactJoint)));
assert(bodyA && bodyB);
using ContactJoint = void*;
// Query all joints first, to prevent removing a joint from the list while iterating on it
Nz::StackArray<ContactJoint> contacts = NazaraStackAllocationNoInit(ContactJoint, NewtonContactJointGetContactCount(contactJoint));
std::size_t contactIndex = 0;
for (ContactJoint contact = NewtonContactJointGetFirstContact(contactJoint); contact; contact = NewtonContactJointGetNextContact(contactJoint, contact))
{
assert(contactIndex < contacts.size());
contacts[contactIndex++] = contact;
}
for (ContactJoint contact : contacts)
{
NewtonMaterial* material = NewtonContactGetMaterial(contact);
Callback* callbackData = static_cast<Callback*>(NewtonMaterialGetMaterialPairUserData(material));
assert(callbackData);
if (!callbackData->collisionCallback(*bodyA, *bodyB))
NewtonContactJointRemoveContact(contactJoint, contact);
}
}
}

View File

@@ -213,6 +213,11 @@ namespace Nz
return center;
}
int RigidBody3D::GetMaterial() const
{
return NewtonBodyGetMaterialGroupID(m_body);
}
const Matrix4f& RigidBody3D::GetMatrix() const
{
return m_matrix;
@@ -228,6 +233,11 @@ namespace Nz
return m_matrix.GetRotation();
}
void* RigidBody3D::GetUserdata() const
{
return m_userdata;
}
PhysWorld3D* RigidBody3D::GetWorld() const
{
return m_world;
@@ -322,6 +332,16 @@ namespace Nz
NewtonBodySetCentreOfMass(m_body, center);
}
void RigidBody3D::SetMaterial(const Nz::String& materialName)
{
SetMaterial(m_world->GetMaterial(materialName));
}
void RigidBody3D::SetMaterial(int materialIndex)
{
NewtonBodySetMaterialGroupID(m_body, materialIndex);
}
void RigidBody3D::SetPosition(const Vector3f& position)
{
m_matrix.SetTranslation(position);
@@ -336,6 +356,11 @@ namespace Nz
UpdateBody();
}
void RigidBody3D::SetUserdata(void* ud)
{
m_userdata = ud;
}
RigidBody3D& RigidBody3D::operator=(const RigidBody3D& object)
{
RigidBody3D physObj(object);