Fix tilemap multimaterial (#197)
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@ -149,8 +149,8 @@ namespace Nz
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m_layers[materialIndex].tiles.insert(tileIndex);
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else if (materialIndex != tile.layerIndex)
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{
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m_layers[materialIndex].tiles.erase(tileIndex);
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m_layers[tile.layerIndex].tiles.insert(tileIndex);
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m_layers[tile.layerIndex].tiles.erase(tileIndex);
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m_layers[materialIndex].tiles.insert(tileIndex);
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invalidatedLayers |= 1U << tile.layerIndex;
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}
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@ -285,8 +285,8 @@ namespace Nz
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m_layers[materialIndex].tiles.insert(tileIndex);
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else if (materialIndex != tile.layerIndex)
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{
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m_layers[materialIndex].tiles.erase(tileIndex);
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m_layers[tile.layerIndex].tiles.insert(tileIndex);
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m_layers[tile.layerIndex].tiles.erase(tileIndex);
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m_layers[materialIndex].tiles.insert(tileIndex);
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invalidatedLayers |= 1U << tile.layerIndex;
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}
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