Sdk/GraphicsComponent: Fix generated AABB
This commit is contained in:
parent
d0bea6d09a
commit
b019fc4f6d
|
|
@ -297,17 +297,16 @@ namespace Ndk
|
|||
|
||||
RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<RenderSystem>();
|
||||
|
||||
m_aabb.MakeZero();
|
||||
for (std::size_t i = 0; i < m_renderables.size(); ++i)
|
||||
m_aabb.Set(-1.f, -1.f, -1.f);
|
||||
for (const Renderable& r : m_renderables)
|
||||
{
|
||||
const Renderable& r = m_renderables[i];
|
||||
r.boundingVolume = r.renderable->GetBoundingVolume();
|
||||
r.data.transformMatrix = Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), Nz::Matrix4f::ConcatenateAffine(r.data.localMatrix, m_transformMatrix));
|
||||
if (r.boundingVolume.IsFinite())
|
||||
{
|
||||
r.boundingVolume.Update(r.data.transformMatrix);
|
||||
|
||||
if (i > 0)
|
||||
if (m_aabb.IsValid())
|
||||
m_aabb.ExtendTo(r.boundingVolume.aabb);
|
||||
else
|
||||
m_aabb.Set(r.boundingVolume.aabb);
|
||||
|
|
|
|||
Loading…
Reference in New Issue