Optimisations
Former-commit-id: 81d277a49b57f061a6339678bd953054e434c613
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@@ -64,12 +64,12 @@ void NzScene::AddToVisibilityList(NzUpdatable* object)
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void NzScene::Cull()
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{
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NzAbstractRenderQueue* renderQueue = m_impl->renderTechnique->GetRenderQueue();
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renderQueue->Clear();
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renderQueue->Clear(false);
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m_impl->visibleUpdateList.clear();
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// Frustum culling
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RecursiveFrustumCull(renderQueue, m_impl->activeCamera->GetFrustum(), &m_impl->root);
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RecursiveFrustumCull(m_impl->renderTechnique->GetRenderQueue(), m_impl->activeCamera->GetFrustum(), &m_impl->root);
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///TODO: Occlusion culling
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