Optimisations
Former-commit-id: 81d277a49b57f061a6339678bd953054e434c613
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@@ -1191,14 +1191,15 @@ void NzRenderer::Uninitialize()
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s_instancingBuffer = nullptr;
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// Libération des VAOs
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for (auto pair : s_vaos)
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for (auto& pair : s_vaos)
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{
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for (auto pair2 : pair.second)
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for (auto& pair2 : pair.second)
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{
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GLuint vao = static_cast<GLuint>(pair2.second);
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glDeleteVertexArrays(1, &vao);
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}
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}
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s_vaos.clear();
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NzOpenGL::Uninitialize();
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