Add Phong lighting (WIP)
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@@ -65,8 +65,7 @@ fn main(input: FragIn) -> FragOut
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let outputColor = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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let i = 0;
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while (i < SampleCount)
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for i in 0 -> SampleCount
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{
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uv -= deltaUV;
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let sample = occluderTexture.Sample(uv);
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@@ -75,7 +74,6 @@ fn main(input: FragIn) -> FragOut
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outputColor += sample;
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illuminationDecay *= settings.decay;
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i += 1;
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}
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let output: FragOut;
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