Add Phong lighting (WIP)

This commit is contained in:
Jérôme Leclercq
2022-01-11 19:47:29 +01:00
parent 504249e70f
commit b0a3941f4e
40 changed files with 1141 additions and 427 deletions

View File

@@ -65,8 +65,7 @@ fn main(input: FragIn) -> FragOut
let outputColor = vec4<f32>(0.0, 0.0, 0.0, 1.0);
let i = 0;
while (i < SampleCount)
for i in 0 -> SampleCount
{
uv -= deltaUV;
let sample = occluderTexture.Sample(uv);
@@ -75,7 +74,6 @@ fn main(input: FragIn) -> FragOut
outputColor += sample;
illuminationDecay *= settings.decay;
i += 1;
}
let output: FragOut;