Add Phong lighting (WIP)
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@@ -30,7 +30,7 @@ int main()
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meshParams.center = true;
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meshParams.storage = Nz::DataStorage::Software;
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meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, -90.f, 0.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_UV);
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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@@ -64,16 +64,16 @@ int main()
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std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
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std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
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std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::PhongLightingMaterial::GetSettings());
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materialPass->EnableDepthBuffer(true);
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materialPass->EnableFaceCulling(true);
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material->AddPass("ForwardPass", materialPass);
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Nz::BasicMaterial basicMat(*materialPass);
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basicMat.EnableAlphaTest(false);
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basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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Nz::PhongLightingMaterial phongMat(*materialPass);
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phongMat.EnableAlphaTest(false);
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phongMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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phongMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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Nz::Model model(std::move(gfxMesh), spaceshipMesh->GetAABB());
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for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
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@@ -93,6 +93,8 @@ int main()
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Nz::WorldInstancePtr modelInstance2 = std::make_shared<Nz::WorldInstance>();
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modelInstance2->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
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model.UpdateScissorBox(Nz::Recti(Nz::Vector2i(window.GetSize())));
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Nz::ForwardFramePipeline framePipeline;
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framePipeline.RegisterViewer(&camera, 0);
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framePipeline.RegisterInstancedDrawable(modelInstance, &model, 0xFFFFFFFF);
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@@ -124,7 +126,7 @@ int main()
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case Nz::WindowEventType::KeyPressed:
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if (event.key.virtualKey == Nz::Keyboard::VKey::A)
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basicMat.EnableAlphaTest(!basicMat.IsAlphaTestEnabled());
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phongMat.EnableAlphaTest(!phongMat.IsAlphaTestEnabled());
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break;
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@@ -190,9 +192,9 @@ int main()
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if (!frame)
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continue;
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Nz::UploadPool& uploadPool = frame.GetUploadPool();
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camAngles));
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viewerInstance.UpdateEyePosition(viewerPos);
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framePipeline.InvalidateViewer(&camera);
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framePipeline.Render(frame);
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