Add Phong lighting (WIP)

This commit is contained in:
Jérôme Leclercq
2022-01-11 19:47:29 +01:00
parent 504249e70f
commit b0a3941f4e
40 changed files with 1141 additions and 427 deletions

View File

@@ -9,6 +9,11 @@
namespace Nz
{
inline BasicMaterial::BasicMaterial(MaterialPass& material, NoInit) :
m_material(material)
{
}
/*!
* \brief Enable/Disable alpha test for this material
*
@@ -26,37 +31,37 @@ namespace Nz
inline void BasicMaterial::EnableAlphaTest(bool alphaTest)
{
NazaraAssert(HasAlphaTest(), "Material has no alpha test option");
m_material.SetOptionValue(m_optionIndexes.alphaTest, alphaTest);
m_material.SetOptionValue(m_basicOptionIndexes.alphaTest, alphaTest);
}
inline const std::shared_ptr<Texture>& BasicMaterial::GetAlphaMap() const
{
NazaraAssert(HasAlphaMap(), "Material has no alpha texture slot");
return m_material.GetTexture(m_textureIndexes.alpha);
return m_material.GetTexture(m_basicTextureIndexes.alpha);
}
inline const TextureSamplerInfo& BasicMaterial::GetAlphaSampler() const
{
NazaraAssert(HasAlphaMap(), "Material has no alpha texture slot");
return m_material.GetTextureSampler(m_textureIndexes.alpha);
return m_material.GetTextureSampler(m_basicTextureIndexes.alpha);
}
inline const std::shared_ptr<Texture>& BasicMaterial::GetDiffuseMap() const
{
NazaraAssert(HasDiffuseMap(), "Material has no alpha texture slot");
return m_material.GetTexture(m_textureIndexes.diffuse);
return m_material.GetTexture(m_basicTextureIndexes.diffuse);
}
inline const TextureSamplerInfo& BasicMaterial::GetDiffuseSampler() const
{
NazaraAssert(HasDiffuseMap(), "Material has no alpha texture slot");
return m_material.GetTextureSampler(m_textureIndexes.diffuse);
return m_material.GetTextureSampler(m_basicTextureIndexes.diffuse);
}
inline bool BasicMaterial::IsAlphaTestEnabled() const
{
NazaraAssert(HasAlphaTest(), "Material has no alpha test option");
const auto& optionOpt = m_material.GetOptionValue(m_optionIndexes.alphaTest);
const auto& optionOpt = m_material.GetOptionValue(m_basicOptionIndexes.alphaTest);
if (std::holds_alternative<ShaderAst::NoValue>(optionOpt))
return false;
@@ -65,69 +70,79 @@ namespace Nz
inline bool BasicMaterial::HasAlphaMap() const
{
return m_textureIndexes.alpha != MaterialSettings::InvalidIndex;
return m_basicTextureIndexes.alpha != MaterialSettings::InvalidIndex;
}
inline bool BasicMaterial::HasAlphaTest() const
{
return m_optionIndexes.alphaTest != MaterialSettings::InvalidIndex;
return m_basicOptionIndexes.alphaTest != MaterialSettings::InvalidIndex;
}
inline bool BasicMaterial::HasAlphaTestThreshold() const
{
return m_uniformOffsets.alphaThreshold != MaterialSettings::InvalidIndex;
return m_basicUniformOffsets.alphaThreshold != MaterialSettings::InvalidIndex;
}
inline bool BasicMaterial::HasDiffuseColor() const
{
return m_uniformOffsets.diffuseColor != MaterialSettings::InvalidIndex;
return m_basicUniformOffsets.diffuseColor != MaterialSettings::InvalidIndex;
}
inline bool BasicMaterial::HasDiffuseMap() const
{
return m_textureIndexes.diffuse != MaterialSettings::InvalidIndex;
return m_basicTextureIndexes.diffuse != MaterialSettings::InvalidIndex;
}
inline void BasicMaterial::SetAlphaMap(std::shared_ptr<Texture> alphaMap)
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
bool hasAlphaMap = (alphaMap != nullptr);
m_material.SetTexture(m_textureIndexes.alpha, std::move(alphaMap));
m_material.SetTexture(m_basicTextureIndexes.alpha, std::move(alphaMap));
if (m_optionIndexes.hasDiffuseMap != MaterialSettings::InvalidIndex)
m_material.SetOptionValue(m_optionIndexes.hasAlphaMap, hasAlphaMap);
if (m_basicOptionIndexes.hasDiffuseMap != MaterialSettings::InvalidIndex)
m_material.SetOptionValue(m_basicOptionIndexes.hasAlphaMap, hasAlphaMap);
}
inline void BasicMaterial::SetAlphaSampler(TextureSamplerInfo alphaSampler)
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
m_material.SetTextureSampler(m_textureIndexes.alpha, std::move(alphaSampler));
m_material.SetTextureSampler(m_basicTextureIndexes.alpha, std::move(alphaSampler));
}
inline void BasicMaterial::SetDiffuseMap(std::shared_ptr<Texture> diffuseMap)
{
NazaraAssert(HasDiffuseMap(), "Material has no diffuse map slot");
bool hasDiffuseMap = (diffuseMap != nullptr);
m_material.SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap));
m_material.SetTexture(m_basicTextureIndexes.diffuse, std::move(diffuseMap));
if (m_optionIndexes.hasDiffuseMap != MaterialSettings::InvalidIndex)
m_material.SetOptionValue(m_optionIndexes.hasDiffuseMap, hasDiffuseMap);
if (m_basicOptionIndexes.hasDiffuseMap != MaterialSettings::InvalidIndex)
m_material.SetOptionValue(m_basicOptionIndexes.hasDiffuseMap, hasDiffuseMap);
}
inline void BasicMaterial::SetDiffuseSampler(TextureSamplerInfo diffuseSampler)
{
NazaraAssert(HasDiffuseMap(), "Material has no diffuse map slot");
m_material.SetTextureSampler(m_textureIndexes.diffuse, std::move(diffuseSampler));
m_material.SetTextureSampler(m_basicTextureIndexes.diffuse, std::move(diffuseSampler));
}
inline MaterialPass& BasicMaterial::GetMaterial()
{
return m_material;
}
inline const MaterialPass& BasicMaterial::GetMaterial() const
{
return m_material;
}
inline const std::shared_ptr<MaterialSettings>& BasicMaterial::GetSettings()
{
return s_materialSettings;
return s_basicMaterialSettings;
}
inline auto BasicMaterial::GetOffsets() -> const UniformOffsets&
inline auto BasicMaterial::GetOffsets() -> const BasicUniformOffsets&
{
return s_uniformOffsets;
return s_basicUniformOffsets;
}
}