Add Phong lighting (WIP)
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@@ -12,6 +12,15 @@
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namespace Nz
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{
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enum class BasicLightType
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{
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Directional,
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Point,
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Spot,
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Max = Spot
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};
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enum class BasicRenderElement
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{
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SpriteChain = 0,
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@@ -54,6 +63,7 @@ namespace Nz
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enum class PredefinedShaderBinding
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{
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InstanceDataUbo,
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LightDataUbo,
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OverlayTexture,
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ViewerDataUbo,
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