Add Phong lighting (WIP)
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@@ -57,10 +57,6 @@ namespace Nz
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std::array<std::shared_ptr<Texture>, ImageTypeCount> whiteTextures;
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};
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static void FillDrawDataPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set);
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static void FillViewerPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set);
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static void FillWorldPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set);
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private:
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void BuildBlitPipeline();
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void BuildDefaultTextures();
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