Add Phong lighting (WIP)
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@@ -75,7 +75,7 @@ namespace Nz
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inline const std::shared_ptr<Texture>& GetTexture(std::size_t textureIndex) const;
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inline const TextureSamplerInfo& GetTextureSampler(std::size_t textureIndex) const;
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inline const std::shared_ptr<AbstractBuffer>& GetUniformBuffer(std::size_t bufferIndex) const;
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inline const std::vector<UInt8>& GetUniformBufferConstData(std::size_t bufferIndex);
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inline const std::vector<UInt8>& GetUniformBufferConstData(std::size_t bufferIndex) const;
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inline std::vector<UInt8>& GetUniformBufferData(std::size_t bufferIndex);
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inline bool HasTexture(std::size_t textureIndex) const;
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