Add Phong lighting (WIP)

This commit is contained in:
Jérôme Leclercq
2022-01-11 19:47:29 +01:00
parent 504249e70f
commit b0a3941f4e
40 changed files with 1141 additions and 427 deletions

View File

@@ -8,38 +8,31 @@
#define NAZARA_GRAPHICS_PHONGLIGHTINGMATERIAL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API PhongLightingMaterial
class NAZARA_GRAPHICS_API PhongLightingMaterial : public BasicMaterial
{
friend class MaterialPipeline;
public:
PhongLightingMaterial(MaterialPass& material);
inline const std::shared_ptr<Texture>& GetAlphaMap() const;
float GetAlphaThreshold() const;
Color GetAmbientColor() const;
Color GetDiffuseColor() const;
inline const std::shared_ptr<Texture>& GetDiffuseMap() const;
inline TextureSampler& GetDiffuseSampler();
inline const TextureSampler& GetDiffuseSampler() const;
inline const std::shared_ptr<Texture>& GetEmissiveMap() const;
inline const TextureSamplerInfo& GetEmissiveSampler() const;
inline const std::shared_ptr<Texture>& GetHeightMap() const;
inline const TextureSamplerInfo& GetHeightSampler() const;
inline const std::shared_ptr<Texture>& GetNormalMap() const;
inline const TextureSamplerInfo& GetNormalSampler() const;
float GetShininess() const;
Color GetSpecularColor() const;
inline const std::shared_ptr<Texture>& GetSpecularMap() const;
inline TextureSampler& GetSpecularSampler();
inline const TextureSampler& GetSpecularSampler() const;
inline const TextureSamplerInfo& GetSpecularSampler() const;
inline bool HasAlphaMap() const;
inline bool HasAlphaThreshold() const;
inline bool HasAmbientColor() const;
inline bool HasDiffuseColor() const;
inline bool HasDiffuseMap() const;
inline bool HasEmissiveMap() const;
inline bool HasHeightMap() const;
inline bool HasNormalMap() const;
@@ -47,53 +40,68 @@ namespace Nz
inline bool HasSpecularColor() const;
inline bool HasSpecularMap() const;
inline void SetAlphaMap(std::shared_ptr<Texture> alphaMap);
void SetAlphaThreshold(float alphaThreshold);
void SetAmbientColor(const Color& ambient);
void SetDiffuseColor(const Color& diffuse);
inline void SetDiffuseMap(std::shared_ptr<Texture> diffuseMap);
inline void SetDiffuseSampler(const TextureSampler& sampler);
inline void SetEmissiveMap(std::shared_ptr<Texture> textureName);
inline void SetHeightMap(std::shared_ptr<Texture> textureName);
inline void SetNormalMap(std::shared_ptr<Texture> textureName);
inline void SetEmissiveMap(std::shared_ptr<Texture> emissiveMap);
inline void SetEmissiveSampler(TextureSamplerInfo emissiveSampler);
inline void SetHeightMap(std::shared_ptr<Texture> heightMap);
inline void SetHeightSampler(TextureSamplerInfo heightSampler);
inline void SetNormalMap(std::shared_ptr<Texture> normalMap);
inline void SetNormalSampler(TextureSamplerInfo normalSampler);
void SetShininess(float shininess);
void SetSpecularColor(const Color& specular);
inline void SetSpecularMap(std::shared_ptr<Texture> specularMap);
inline void SetSpecularSampler(const TextureSampler& sampler);
inline void SetSpecularSampler(TextureSamplerInfo specularSampler);
static const std::shared_ptr<MaterialSettings>& GetSettings();
private:
protected:
struct PhongOptionIndexes
{
std::size_t hasEmissiveMap;
std::size_t hasHeightMap;
std::size_t hasNormalMap;
std::size_t hasSpecularMap;
};
struct PhongUniformOffsets
{
std::size_t alphaThreshold;
std::size_t shininess;
std::size_t ambientColor;
std::size_t diffuseColor;
std::size_t shininess;
std::size_t totalSize;
std::size_t specularColor;
};
struct TextureIndexes
struct PhongTextureIndexes
{
std::size_t alpha;
std::size_t diffuse;
std::size_t emissive;
std::size_t height;
std::size_t normal;
std::size_t specular;
};
struct PhongBuildOptions : BasicBuildOptions
{
PhongUniformOffsets phongOffsets;
PhongOptionIndexes* phongOptionIndexes = nullptr;
PhongTextureIndexes* phongTextureIndexes = nullptr;
};
PhongOptionIndexes m_phongOptionIndexes;
PhongTextureIndexes m_phongTextureIndexes;
PhongUniformOffsets m_phongUniformOffsets;
static MaterialSettings::Builder Build(PhongBuildOptions& options);
static std::vector<std::shared_ptr<UberShader>> BuildShaders();
static std::pair<PhongUniformOffsets, FieldOffsets> BuildUniformOffsets();
private:
static bool Initialize();
static void Uninitialize();
MaterialPass& m_material;
std::size_t m_phongUniformIndex;
TextureIndexes m_textureIndexes;
PhongUniformOffsets m_phongUniformOffsets;
static std::shared_ptr<MaterialSettings> s_materialSettings;
static std::shared_ptr<MaterialSettings> s_phongMaterialSettings;
static std::size_t s_phongUniformBlockIndex;
static TextureIndexes s_textureIndexes;
static PhongOptionIndexes s_phongOptionIndexes;
static PhongTextureIndexes s_phongTextureIndexes;
static PhongUniformOffsets s_phongUniformOffsets;
};
}