Add Phong lighting (WIP)
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@@ -31,7 +31,7 @@ namespace Nz
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~SpriteChainRenderer() = default;
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std::unique_ptr<ElementRendererData> InstanciateData() override;
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const RenderStates& renderStates, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
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