Add Phong lighting (WIP)
This commit is contained in:
@@ -21,13 +21,13 @@ namespace Nz
|
||||
class NAZARA_GRAPHICS_API SubmeshRenderer : public ElementRenderer
|
||||
{
|
||||
public:
|
||||
SubmeshRenderer();
|
||||
SubmeshRenderer() = default;
|
||||
~SubmeshRenderer() = default;
|
||||
|
||||
std::unique_ptr<ElementRendererData> InstanciateData();
|
||||
void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
|
||||
std::unique_ptr<ElementRendererData> InstanciateData() override;
|
||||
void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const RenderStates& renderStates, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
|
||||
void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
|
||||
void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
|
||||
void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
|
||||
|
||||
private:
|
||||
std::vector<ShaderBinding::Binding> m_bindingCache;
|
||||
|
||||
Reference in New Issue
Block a user