Add Phong lighting (WIP)
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@@ -40,6 +40,7 @@ namespace Nz::ShaderAst
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std::unordered_set<std::string> reservedIdentifiers;
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std::unordered_map<std::size_t, ConstantValue> optionValues;
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bool makeVariableNameUnique = false;
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bool removeConstDeclaration = false;
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bool reduceLoopsToWhile = false;
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bool removeCompoundAssignments = false;
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bool removeOptionDeclaration = false;
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