Add Phong lighting (WIP)
This commit is contained in:
@@ -53,7 +53,7 @@ namespace Nz
|
||||
return std::make_unique<SpriteChainRendererData>();
|
||||
}
|
||||
|
||||
void SpriteChainRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount)
|
||||
void SpriteChainRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const RenderStates& renderStates, const Pointer<const RenderElement>* elements, std::size_t elementCount)
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
|
||||
@@ -210,6 +210,16 @@ namespace Nz
|
||||
};
|
||||
}
|
||||
|
||||
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::LightDataUbo); bindingIndex != MaterialSettings::InvalidIndex)
|
||||
{
|
||||
auto& bindingEntry = m_bindingCache.emplace_back();
|
||||
bindingEntry.bindingIndex = bindingIndex;
|
||||
bindingEntry.content = ShaderBinding::UniformBufferBinding{
|
||||
renderStates.lightData.get(),
|
||||
0, renderStates.lightData->GetSize()
|
||||
};
|
||||
}
|
||||
|
||||
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::ViewerDataUbo); bindingIndex != MaterialSettings::InvalidIndex)
|
||||
{
|
||||
const auto& viewerBuffer = viewerInstance.GetViewerBuffer();
|
||||
|
||||
Reference in New Issue
Block a user