Add Phong lighting (WIP)
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@@ -945,10 +945,18 @@ namespace Nz
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Append("min");
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break;
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case ShaderAst::IntrinsicType::Normalize:
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Append("normalize");
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break;
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case ShaderAst::IntrinsicType::Pow:
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Append("pow");
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break;
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case ShaderAst::IntrinsicType::Reflect:
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Append("reflect");
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break;
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case ShaderAst::IntrinsicType::SampleTexture:
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assert(!node.parameters.empty());
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Visit(node.parameters.front(), true);
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