Utility/Mesh: Add Build overloads

This commit is contained in:
SirLynix
2023-03-09 17:51:16 +01:00
parent 3edffa8399
commit b0b9c61558
3 changed files with 24 additions and 4 deletions

View File

@@ -249,10 +249,10 @@ namespace Nz
return subMesh;
}
void Mesh::BuildSubMeshes(const PrimitiveList& list, const MeshParams& params)
void Mesh::BuildSubMeshes(const PrimitiveList& primitiveList, const MeshParams& params)
{
for (std::size_t i = 0; i < list.GetSize(); ++i)
BuildSubMesh(list.GetPrimitive(i), params);
for (std::size_t i = 0; i < primitiveList.GetSize(); ++i)
BuildSubMesh(primitiveList.GetPrimitive(i), params);
}
bool Mesh::CreateSkeletal(std::size_t jointCount)