Utility/Mesh: Add Build overloads
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@@ -249,10 +249,10 @@ namespace Nz
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return subMesh;
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}
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void Mesh::BuildSubMeshes(const PrimitiveList& list, const MeshParams& params)
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void Mesh::BuildSubMeshes(const PrimitiveList& primitiveList, const MeshParams& params)
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{
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for (std::size_t i = 0; i < list.GetSize(); ++i)
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BuildSubMesh(list.GetPrimitive(i), params);
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for (std::size_t i = 0; i < primitiveList.GetSize(); ++i)
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BuildSubMesh(primitiveList.GetPrimitive(i), params);
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}
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bool Mesh::CreateSkeletal(std::size_t jointCount)
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