OpenGLRenderer: Fix loading of glSpecializeShader

This commit is contained in:
SirLynix
2022-05-09 13:19:31 +02:00
parent 6dc2cefc2c
commit b0ecb64f19
3 changed files with 16 additions and 14 deletions

View File

@@ -90,9 +90,9 @@ namespace Nz::GL
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
assert(context.glSpecializeShaderARB);
assert(context.glSpecializeShader);
context.glSpecializeShaderARB(m_objectId, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
context.glSpecializeShader(m_objectId, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
}
inline GLuint Shader::CreateHelper(OpenGLDevice& /*device*/, const Context& context, GLenum shaderStage)