OpenGLRenderer: Fix loading of glSpecializeShader
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@@ -804,6 +804,11 @@ namespace Nz::GL
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return loader.Load<PFNGLPOLYGONMODENVPROC, functionIndex>(glPolygonMode, "glPolygonModeNV", false); //< from GL_NV_polygon_mode
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}
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else if (function == "glSpecializeShader")
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{
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constexpr std::size_t functionIndex = UnderlyingCast(FunctionIndex::glSpecializeShader);
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return loader.Load<PFNGLSPECIALIZESHADERPROC, functionIndex>(glSpecializeShader, "glSpecializeShaderARB", false); //< from GL_ARB_spirv_extensions
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}
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return false;
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}
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