OpenGLRenderer: Implement face filling

This commit is contained in:
Jérôme Leclercq
2021-06-17 23:57:01 +02:00
parent 8625c0a7ac
commit b13c5c950a
8 changed files with 36 additions and 6 deletions

View File

@@ -16,6 +16,7 @@ namespace Nz
struct RenderDeviceFeatures
{
bool anisotropicFiltering = false;
bool nonSolidFaceFilling = false;
};
struct RenderDeviceLimits