OpenGLRenderer: Implement face filling

This commit is contained in:
Jérôme Leclercq
2021-06-17 23:57:01 +02:00
parent 8625c0a7ac
commit b13c5c950a
8 changed files with 36 additions and 6 deletions

View File

@@ -42,6 +42,7 @@ namespace Nz
RenderDeviceFeatures enabledFeatures;
enabledFeatures.anisotropicFiltering = renderDeviceInfo[bestRenderDeviceIndex].features.anisotropicFiltering;
enabledFeatures.nonSolidFaceFilling = renderDeviceInfo[bestRenderDeviceIndex].features.nonSolidFaceFilling;
m_renderDevice = renderer->InstanciateRenderDevice(bestRenderDeviceIndex, enabledFeatures);
if (!m_renderDevice)