Graphics/FrameGraph: Add support for texture arrays
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@@ -33,6 +33,8 @@ namespace Nz
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~FrameGraph() = default;
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inline std::size_t AddAttachment(FramePassAttachment attachment);
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inline std::size_t AddAttachmentArray(FramePassAttachment attachment, std::size_t layerCount);
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inline std::size_t AddAttachmentArrayLayer(std::size_t attachmentId, std::size_t layerIndex);
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inline std::size_t AddAttachmentCube(FramePassAttachment attachment);
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inline std::size_t AddAttachmentCubeFace(std::size_t attachmentId, CubemapFace face);
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inline std::size_t AddAttachmentProxy(std::string name, std::size_t attachmentId);
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@@ -55,6 +57,11 @@ namespace Nz
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using PassIdToPhysicalPassIndex = std::unordered_map<std::size_t /*passId*/, std::size_t /*physicalPassId*/>;
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using TextureBarrier = BakedFrameGraph::TextureBarrier;
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struct AttachmentArray : FramePassAttachment
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{
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std::size_t layerCount;
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};
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struct AttachmentCube : FramePassAttachment
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{
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};
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@@ -103,6 +110,7 @@ namespace Nz
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std::vector<PhysicalPassData> physicalPasses;
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std::vector<FrameGraphTextureData> textures;
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std::vector<std::size_t> texture2DPool;
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std::vector<std::size_t> texture2DArrayPool;
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std::vector<std::size_t> textureCubePool;
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AttachmentIdToPassId attachmentLastUse;
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AttachmentIdToPassMap attachmentReadList;
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@@ -128,7 +136,7 @@ namespace Nz
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void ReorderPasses();
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void TraverseGraph(std::size_t passIndex);
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using AttachmentType = std::variant<FramePassAttachment, AttachmentProxy, AttachmentCube, AttachmentLayer>;
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using AttachmentType = std::variant<FramePassAttachment, AttachmentProxy, AttachmentArray, AttachmentCube, AttachmentLayer>;
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std::vector<std::size_t> m_backbufferOutputs;
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std::vector<FramePass> m_framePasses;
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