Graphics/FrameGraph: Add support for texture arrays

This commit is contained in:
SirLynix
2023-08-31 18:00:58 +02:00
parent 5b11e53d33
commit b1487a04fd
5 changed files with 90 additions and 2 deletions

View File

@@ -170,8 +170,9 @@ namespace Nz
textureCreationParams.pixelFormat = textureData.format;
textureCreationParams.levelCount = 1;
textureCreationParams.layerCount = textureData.layerCount;
if (textureCreationParams.type == ImageType::Cubemap)
textureCreationParams.layerCount = 6;
textureCreationParams.layerCount *= 6;
textureCreationParams.width = 1;
textureCreationParams.height = 1;

View File

@@ -258,6 +258,13 @@ namespace Nz
assert(std::find(m_pending.texture2DPool.begin(), m_pending.texture2DPool.end(), textureId) == m_pending.texture2DPool.end());
m_pending.texture2DPool.push_back(textureId);
}
else if (std::holds_alternative<AttachmentArray>(attachmentData))
{
std::size_t textureId = Retrieve(m_pending.attachmentToTextures, attachmentId);
assert(std::find(m_pending.textureCubePool.begin(), m_pending.textureCubePool.end(), textureId) == m_pending.textureCubePool.end());
m_pending.texture2DArrayPool.push_back(textureId);
}
else if (std::holds_alternative<AttachmentCube>(attachmentData))
{
std::size_t textureId = Retrieve(m_pending.attachmentToTextures, attachmentId);
@@ -1014,6 +1021,49 @@ namespace Nz
data.width = attachmentData.width;
data.height = attachmentData.height;
data.size = attachmentData.size;
data.layerCount = 1;
return textureId;
}
else if constexpr (std::is_same_v<T, AttachmentArray>)
{
const AttachmentArray& attachmentData = arg;
// Fetch from reuse pool if possible
for (auto it = m_pending.texture2DArrayPool.begin(); it != m_pending.texture2DArrayPool.end(); ++it)
{
std::size_t textureId = *it;
FrameGraphTextureData& data = m_pending.textures[textureId];
assert(data.type == ImageType::E2D_Array);
if (data.format != attachmentData.format ||
data.width != attachmentData.width ||
data.height != attachmentData.height ||
data.size != attachmentData.size ||
data.layerCount != attachmentData.layerCount)
continue;
m_pending.textureCubePool.erase(it);
m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
if (!attachmentData.name.empty() && data.name != attachmentData.name)
data.name += " / " + attachmentData.name;
return textureId;
}
std::size_t textureId = m_pending.textures.size();
m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
FrameGraphTextureData& data = m_pending.textures.emplace_back();
data.type = ImageType::E2D_Array;
data.name = attachmentData.name;
data.format = attachmentData.format;
data.width = attachmentData.width;
data.height = attachmentData.height;
data.size = attachmentData.size;
data.layerCount = attachmentData.layerCount;
return textureId;
}
@@ -1054,6 +1104,7 @@ namespace Nz
data.width = attachmentData.width;
data.height = attachmentData.height;
data.size = attachmentData.size;
data.layerCount = 1;
return textureId;
}