Physics2D/RigidBody2D: Add signal for movement/release

This commit is contained in:
Jérôme Leclercq
2017-02-22 16:52:34 +01:00
parent 45262145aa
commit b1e4aea496
2 changed files with 15 additions and 0 deletions

View File

@@ -9,6 +9,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Rect.hpp>
@@ -61,6 +62,9 @@ namespace Nz
RigidBody2D& operator=(const RigidBody2D& object);
RigidBody2D& operator=(RigidBody2D&& object);
NazaraSignal(OnRigidBody2DMove, RigidBody2D* /*oldPointer*/, RigidBody2D* /*newPointer*/);
NazaraSignal(OnRigidBody2DRelease, RigidBody2D* /*rigidBody*/);
private:
void Create(float mass = 1.f, float moment = 1.f);
void Destroy();