Physics2D/RigidBody2D: Add ClosestPointQuery method

This commit is contained in:
Jérôme Leclercq
2018-06-12 15:11:16 +02:00
parent 56b23a2f27
commit b2185f2138
5 changed files with 56 additions and 0 deletions

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@@ -30,6 +30,8 @@ namespace Ndk
void AddImpulse(const Nz::Vector2f& impulse, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void AddTorque(float torque);
bool ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint, float* closestDistance) const;
Nz::Rectf GetAABB() const;
float GetAngularVelocity() const;
Nz::Vector2f GetCenterOfGravity(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;