Physics2D/RigidBody2D: Add ClosestPointQuery method

This commit is contained in:
Jérôme Leclercq
2018-06-12 15:11:16 +02:00
parent 56b23a2f27
commit b2185f2138
5 changed files with 56 additions and 0 deletions

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@@ -36,6 +36,8 @@ namespace Nz
void AddImpulse(const Vector2f& impulse, const Vector2f& point, CoordSys coordSys = CoordSys_Global);
void AddTorque(float torque);
bool ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint = nullptr, float* closestDistance = nullptr) const;
void EnableSimulation(bool simulation);
Rectf GetAABB() const;