Math/Plane: Rename Distance method to SignedDistance
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@@ -113,22 +113,17 @@ namespace Nz
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return NumberEquals(distance, plane.distance, maxDifference);
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}
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/*!
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* \brief Returns the distance from the plane to the point
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* \return Distance to the point
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*
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* \param x X position of the point
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* \param y Y position of the point
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* \param z Z position of the point
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*
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* \remark If T is negative, it means that the point is in the opposite direction of the normal
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*
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* \see Distance
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*/
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template<typename T>
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constexpr T Plane<T>::Distance(T x, T y, T z) const
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Plane<T>& Plane<T>::Normalize(T* length)
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{
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return Distance(Vector3<T>(x, y, z));
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T normalLength = normal.GetLength();
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normal /= normalLength;
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distance /= normalLength;
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if (length)
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*length = normalLength;
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return *this;
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}
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/*!
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@@ -142,24 +137,11 @@ namespace Nz
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* \see Distance
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*/
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template<typename T>
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constexpr T Plane<T>::Distance(const Vector3<T>& point) const
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constexpr T Plane<T>::SignedDistance(const Vector3<T>& point) const
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{
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return normal.DotProduct(point) + distance; // ax + by + cz + d = 0.
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}
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template<typename T>
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Plane<T>& Plane<T>::Normalize(T* length)
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{
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T normalLength = normal.GetLength();
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normal /= normalLength;
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distance /= normalLength;
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if (length)
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*length = normalLength;
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return *this;
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}
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/*!
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* \brief Gives a string representation
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* \return A string representation of the object: "Plane(Normal: Vector3(x, y, z); Distance: w)"
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