Graphics/SlicedSprite: Handle corner removal + lower size
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@@ -51,8 +51,8 @@ namespace Nz
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struct Corner
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{
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Vector2f textureCoords = Vector2f(0.125f, 0.125f);
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Vector2f size = Vector2f(16.f, 16.f);
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Vector2f textureCoords = Vector2f(0.15625f, 0.15625f);
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Vector2f size = Vector2f(10.f, 10.f);
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};
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private:
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@@ -60,6 +60,7 @@ namespace Nz
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std::array<VertexStruct_XYZ_Color_UV, 4 * 9> m_vertices;
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std::shared_ptr<Material> m_material;
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std::size_t m_spriteCount;
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Color m_color;
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Corner m_topLeftCorner;
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Corner m_bottomRightCorner;
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