Graphics: Rename ParticleSystem to ParticleGroup

Preparing for integration into the ECS


Former-commit-id: 9ca871117d0be3d4c655225d3f3dad6b0277cdd8 [formerly 9343fd818957da74e0bb7a5715a2172eefc325e5]
Former-commit-id: 93cf58c80f0cd396211df0c95063f0ad05449e75
This commit is contained in:
Lynix
2016-07-29 13:24:19 +02:00
parent a940efd3a1
commit b273a08571
9 changed files with 66 additions and 66 deletions

View File

@@ -18,7 +18,7 @@ namespace Nz
{
class ParticleController;
class ParticleMapper;
class ParticleSystem;
class ParticleGroup;
using ParticleControllerConstRef = ObjectRef<const ParticleController>;
using ParticleControllerLibrary = ObjectLibrary<ParticleController>;
@@ -34,7 +34,7 @@ namespace Nz
ParticleController(const ParticleController& controller);
virtual ~ParticleController();
virtual void Apply(ParticleSystem& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
virtual void Apply(ParticleGroup& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
// Signals:
NazaraSignal(OnParticleControllerRelease, const ParticleController* /*particleController*/);