Graphics: Rename ParticleSystem to ParticleGroup
Preparing for integration into the ECS Former-commit-id: 9ca871117d0be3d4c655225d3f3dad6b0277cdd8 [formerly 9343fd818957da74e0bb7a5715a2172eefc325e5] Former-commit-id: 93cf58c80f0cd396211df0c95063f0ad05449e75
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@@ -14,7 +14,7 @@
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namespace Nz
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{
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class ParticleMapper;
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class ParticleSystem;
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class ParticleGroup;
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class NAZARA_GRAPHICS_API ParticleEmitter : public Node
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{
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@@ -24,7 +24,7 @@ namespace Nz
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ParticleEmitter(ParticleEmitter&& emitter) = default;
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virtual ~ParticleEmitter();
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virtual void Emit(ParticleSystem& system, float elapsedTime) const;
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virtual void Emit(ParticleGroup& system, float elapsedTime) const;
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void EnableLagCompensation(bool enable);
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