Graphics: Rename ParticleSystem to ParticleGroup

Preparing for integration into the ECS


Former-commit-id: 9ca871117d0be3d4c655225d3f3dad6b0277cdd8 [formerly 9343fd818957da74e0bb7a5715a2172eefc325e5]
Former-commit-id: 93cf58c80f0cd396211df0c95063f0ad05449e75
This commit is contained in:
Lynix
2016-07-29 13:24:19 +02:00
parent a940efd3a1
commit b273a08571
9 changed files with 66 additions and 66 deletions

View File

@@ -19,7 +19,7 @@ namespace Nz
class AbstractRenderQueue;
class ParticleMapper;
class ParticleRenderer;
class ParticleSystem;
class ParticleGroup;
using ParticleRendererConstRef = ObjectRef<const ParticleRenderer>;
using ParticleRendererLibrary = ObjectLibrary<ParticleRenderer>;
@@ -35,7 +35,7 @@ namespace Nz
ParticleRenderer(const ParticleRenderer& renderer);
virtual ~ParticleRenderer();
virtual void Render(const ParticleSystem& system, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) = 0;
virtual void Render(const ParticleGroup& system, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) = 0;
// Signals:
NazaraSignal(OnParticleRendererRelease, const ParticleRenderer* /*particleRenderer*/);