OCD fix
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@@ -26,28 +26,28 @@ namespace Nz
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switch (textureInfo.type)
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{
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case ImageType::E2D:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height);
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height);
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break;
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case ImageType::E2D_Array:
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m_texture.TexStorage3D(GL::TextureTarget::Target2D_Array, textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height, textureInfo.layerCount);
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m_texture.TexStorage3D(GL::TextureTarget::Target2D_Array, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height, textureInfo.layerCount);
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break;
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case ImageType::E3D:
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m_texture.TexStorage3D(GL::TextureTarget::Target3D, textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height, textureInfo.depth);
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m_texture.TexStorage3D(GL::TextureTarget::Target3D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height, textureInfo.depth);
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break;
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case ImageType::Cubemap:
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m_texture.TexStorage2D(GL::TextureTarget::Cubemap, textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height);
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m_texture.TexStorage2D(GL::TextureTarget::Cubemap, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height);
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break;
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// OpenGL ES doesn't support 1D textures, use 2D textures with a height of 1 instead
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case ImageType::E1D:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, textureInfo.levelCount, format->internalFormat, textureInfo.width, 1);
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, 1);
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break;
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case ImageType::E1D_Array:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.layerCount);
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.layerCount);
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break;
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}
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