From b2f8fc2701e1a6ce8c8e37bb096597c1636496f6 Mon Sep 17 00:00:00 2001 From: Lynix Date: Sun, 14 Aug 2016 17:58:38 +0200 Subject: [PATCH] Graphics/MaterialPipeline: Fix default pipeline not having an ubershader Former-commit-id: db0ee5afb38004d856fcec24b17eb1a5e588b1eb [formerly daed416404ab75182de5b90b2963b7cf291d404c] [formerly e0662145c3acac11590b804dd95754fa9fa2e284 [formerly e373d5aed8818a7bd7b574915f96bedb81e62643]] Former-commit-id: a3c3ea331053d1e697ec76f1adda0ff5797cb66e [formerly 0034ddafa68e6810fdb2e64daf79c7e4a127f5a4] Former-commit-id: a5027780263c62009f4a34df8110b50960465059 --- src/Nazara/Graphics/MaterialPipeline.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/Nazara/Graphics/MaterialPipeline.cpp b/src/Nazara/Graphics/MaterialPipeline.cpp index 4cbd56274..c3d35504f 100644 --- a/src/Nazara/Graphics/MaterialPipeline.cpp +++ b/src/Nazara/Graphics/MaterialPipeline.cpp @@ -58,6 +58,8 @@ namespace Nz void MaterialPipeline::GenerateRenderPipeline(UInt32 flags) const { + NazaraAssert(m_pipelineInfo.uberShader, "Material pipeline has no uber shader"); + ParameterList list; list.SetParameter("ALPHA_MAPPING", m_pipelineInfo.hasAlphaMap); list.SetParameter("ALPHA_TEST", m_pipelineInfo.alphaTest); @@ -136,6 +138,7 @@ namespace Nz // Once the base shaders are registered, we can now set some default materials MaterialPipelineInfo pipelineInfo; + pipelineInfo.uberShader = UberShaderLibrary::Get("Basic"); // Basic 2D - No depth write/face culling pipelineInfo.depthWrite = false;