Vulkan: Use a generic class helper for all device objects
This greatly reduce the amount of code required for wrappers around Vulkan Objects Former-commit-id: 86d366c594cf51cefdf656d04a87180183f5aaf5
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@@ -9,39 +9,32 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Vulkan/Config.hpp>
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#include <Nazara/Vulkan/VkLoader.hpp>
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#include <Nazara/Vulkan/VkDeviceObject.hpp>
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#include <vulkan/vulkan.h>
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namespace Nz
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{
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namespace Vk
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{
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class Device;
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class NAZARA_VULKAN_API Semaphore
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class Semaphore : public DeviceObject<Semaphore, VkSemaphore, VkSemaphoreCreateInfo>
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{
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friend DeviceObject;
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public:
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inline Semaphore(Device& instance);
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Semaphore(const Semaphore&) = delete;
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Semaphore(Semaphore&&) = delete;
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inline ~Semaphore();
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~Semaphore() = default;
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inline bool Create(const VkSemaphoreCreateInfo& createInfo, const VkAllocationCallbacks* allocator = nullptr);
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using DeviceObject::Create;
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inline bool Create(VkSemaphoreCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
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inline void Destroy();
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inline VkResult GetLastErrorCode() const;
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Semaphore& operator=(const Semaphore&) = delete;
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Semaphore& operator=(Semaphore&&) = delete;
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inline operator VkSemaphore();
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private:
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Device& m_device;
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VkAllocationCallbacks m_allocator;
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VkSemaphore m_semaphore;
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VkResult m_lastErrorCode;
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static VkResult CreateHelper(Device& device, const VkSemaphoreCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkSemaphore* handle);
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static void DestroyHelper(Device& device, VkSemaphore handle, const VkAllocationCallbacks* allocator);
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};
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}
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}
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