Renamed BufferStorage enum to DataStorage

Former-commit-id: 97eede03eb6bb85e506c640d40c9d6e7acb2e099
This commit is contained in:
Lynix
2015-01-04 18:16:31 +01:00
parent 8a836b2060
commit b3d72ec094
15 changed files with 65 additions and 50 deletions

View File

@@ -27,7 +27,7 @@ namespace
NzIndexBuffer* BuildIndexBuffer()
{
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(false, s_maxSprites*6, nzBufferStorage_Hardware, nzBufferUsage_Static));
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(false, s_maxSprites*6, nzDataStorage_Hardware, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
NzBufferMapper<NzIndexBuffer> mapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
@@ -49,7 +49,7 @@ namespace
}
NzForwardRenderTechnique::NzForwardRenderTechnique() :
m_spriteBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Color_UV), s_maxSprites*4, nzBufferStorage_Hardware, nzBufferUsage_Dynamic),
m_spriteBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Color_UV), s_maxSprites*4, nzDataStorage_Hardware, nzBufferUsage_Dynamic),
m_maxLightPassPerObject(3)
{
if (!s_indexBuffer)

View File

@@ -174,7 +174,7 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
{
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer);
vertexBuffer->SetPersistent(false);
vertexBuffer->Reset(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), mesh->GetVertexCount(), nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
vertexBuffer->Reset(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), mesh->GetVertexCount(), nzDataStorage_Hardware, nzBufferUsage_Dynamic);
BufferData data({vertexBuffer.get(), true});
meshMap.insert(std::make_pair(mesh, data));

View File

@@ -21,7 +21,7 @@ namespace
{
NzIndexBuffer* BuildIndexBuffer()
{
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(false, 36, nzBufferStorage_Hardware, nzBufferUsage_Static));
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(false, 36, nzDataStorage_Hardware, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
nzUInt16 indices[6*6] =
@@ -155,7 +155,7 @@ namespace
NzVertexBuffer* BuildVertexBuffer()
{
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ), 8, nzBufferStorage_Hardware, nzBufferUsage_Static));
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ), 8, nzDataStorage_Hardware, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
float vertices[8*(sizeof(float)*3)] =