OpenGL: Implement textures
This commit is contained in:
parent
349e915e10
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b4b15f826d
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@ -10,22 +10,20 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Image.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/ImageView.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>
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namespace Nz
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{
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class NAZARA_OPENGLRENDERER_API OpenGLTexture : public Texture
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{
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public:
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OpenGLTexture(Vk::Device& device, const TextureInfo& params);
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OpenGLTexture(OpenGLDevice& device, const TextureInfo& params);
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OpenGLTexture(const OpenGLTexture&) = default;
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OpenGLTexture(OpenGLTexture&&) noexcept = default;
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~OpenGLTexture();
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~OpenGLTexture() = default;
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PixelFormat GetFormat() const override;
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inline VkImage GetImage() const;
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inline VkImageView GetImageView() const;
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UInt8 GetLevelCount() const override;
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Vector3ui GetSize(UInt8 level = 0) const override;
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ImageType GetType() const override;
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@ -36,12 +34,7 @@ namespace Nz
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OpenGLTexture& operator=(OpenGLTexture&&) = delete;
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private:
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static void InitForFormat(PixelFormat pixelFormat, VkImageCreateInfo& createImage, VkImageViewCreateInfo& createImageView);
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VkImage m_image;
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VmaAllocation m_allocation;
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Vk::Device& m_device;
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Vk::ImageView m_imageView;
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GL::Texture m_texture;
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TextureInfo m_params;
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};
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}
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@ -7,15 +7,6 @@
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namespace Nz
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{
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inline VkImage OpenGLTexture::GetImage() const
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{
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return m_image;
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}
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inline VkImageView OpenGLTexture::GetImageView() const
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{
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return m_imageView;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@ -43,6 +43,16 @@ namespace Nz::GL
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KHR
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};
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enum class TextureTarget
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{
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Cubemap,
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Target2D,
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Target2D_Array,
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Target3D,
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Max = Target3D
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};
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struct ContextParams
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{
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ContextType type = ContextType::OpenGL_ES;
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@ -63,6 +73,7 @@ namespace Nz::GL
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inline Context(const OpenGLDevice* device);
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virtual ~Context();
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void BindTexture(TextureTarget target, GLuint texture) const;
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virtual void EnableVerticalSync(bool enabled) = 0;
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@ -75,6 +86,8 @@ namespace Nz::GL
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bool Initialize(const ContextParams& params);
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inline void NotifyTextureDestruction(GLuint texture) const;
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virtual void SwapBuffers() = 0;
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
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@ -98,9 +111,15 @@ namespace Nz::GL
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private:
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void GL_APIENTRY HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message) const;
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struct State
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{
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std::array<GLuint, UnderlyingCast(TextureTarget::Max) + 1> boundTextures;
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};
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std::array<ExtensionStatus, UnderlyingCast(Extension::Max) + 1> m_extensionStatus;
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std::unordered_set<std::string> m_supportedExtensions;
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const OpenGLDevice* m_device;
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mutable State m_state;
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};
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}
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@ -36,6 +36,15 @@ namespace Nz::GL
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{
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return m_supportedExtensions.find(extension) != m_supportedExtensions.end();
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}
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inline void Context::NotifyTextureDestruction(GLuint texture) const
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{
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for (GLuint& boundTexture : m_state.boundTextures)
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{
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if (boundTexture == texture)
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boundTexture = 0;
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}
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@ -4,40 +4,41 @@
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP
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#define NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP
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#ifndef NAZARA_OPENGLRENDERER_GLTEXTURE_HPP
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#define NAZARA_OPENGLRENDERER_GLTEXTURE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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namespace Nz
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namespace Nz::GL
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{
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namespace Vk
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class Texture
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{
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class PipelineLayout : public DeviceObject<PipelineLayout, VkPipelineLayout, VkPipelineLayoutCreateInfo, VK_OBJECT_TYPE_PIPELINE_LAYOUT>
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{
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friend DeviceObject;
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public:
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Texture() = default;
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Texture(const Texture&) = delete;
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Texture(Texture&&) noexcept = default;
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inline ~Texture();
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public:
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PipelineLayout() = default;
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PipelineLayout(const PipelineLayout&) = delete;
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PipelineLayout(PipelineLayout&&) = default;
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~PipelineLayout() = default;
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inline bool Create(OpenGLDevice& device);
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inline void Destroy();
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using DeviceObject::Create;
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bool Create(Device& device, VkDescriptorSetLayout layout, VkPipelineLayoutCreateFlags flags = 0);
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bool Create(Device& device, UInt32 layoutCount, const VkDescriptorSetLayout* layouts, VkPipelineLayoutCreateFlags flags = 0);
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inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border);
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inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data);
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inline void TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
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PipelineLayout& operator=(const PipelineLayout&) = delete;
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PipelineLayout& operator=(PipelineLayout&&) = delete;
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Texture& operator=(const Texture&) = delete;
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Texture& operator=(Texture&&) noexcept = default;
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private:
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static inline VkResult CreateHelper(Device& device, const VkPipelineLayoutCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkPipelineLayout* handle);
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static inline void DestroyHelper(Device& device, VkPipelineLayout handle, const VkAllocationCallbacks* allocator);
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};
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}
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private:
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const Context& EnsureDeviceContext();
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MovablePtr<OpenGLDevice> m_device;
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MovableValue<GLuint> m_texture;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/PipelineLayout.inl>
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#include <Nazara/OpenGLRenderer/Wrapper/Texture.inl>
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#endif // NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP
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#endif
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@ -2,42 +2,82 @@
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/PipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>
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#include <cassert>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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namespace Nz::GL
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{
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namespace Vk
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inline Texture::~Texture()
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{
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inline bool PipelineLayout::Create(Device& device, VkDescriptorSetLayout layout, VkPipelineLayoutCreateFlags flags)
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Destroy();
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}
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inline bool Texture::Create(OpenGLDevice& device)
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{
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Destroy();
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m_device = &device;
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const Context& context = EnsureDeviceContext();
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context.glGenTextures(1U, &m_texture.Get());
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if (!m_texture)
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return false; //< TODO: Handle error messages
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return true;
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}
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inline void Texture::Destroy()
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{
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if (m_texture)
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{
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return Create(device, 1U, &layout, flags);
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const Context& context = EnsureDeviceContext();
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context.glDeleteTextures(1U, &m_texture.Get());
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m_device->NotifyTextureDestruction(m_texture);
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m_texture = 0;
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}
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}
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inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border)
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{
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return TexImage2D(level, internalFormat, width, height, border, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
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}
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inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data)
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{
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const Context& context = EnsureDeviceContext();
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context.BindTexture(TextureTarget::Target2D, m_texture);
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context.glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, border, format, type, data);
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//< TODO: Handle errors
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}
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inline void Texture::TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
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{
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const Context& context = EnsureDeviceContext();
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context.BindTexture(TextureTarget::Target2D, m_texture);
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context.glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, data);
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//< TODO: Handle errors
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}
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inline const Context& Texture::EnsureDeviceContext()
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{
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assert(m_device);
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const Context* activeContext = Context::GetCurrentContext();
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if (!activeContext || activeContext->GetDevice() != m_device)
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{
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const Context& referenceContext = m_device->GetReferenceContext();
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if (!Context::SetCurrentContext(&referenceContext))
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throw std::runtime_error("failed to activate context");
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return referenceContext;
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}
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inline bool PipelineLayout::Create(Device& device, UInt32 layoutCount, const VkDescriptorSetLayout* layouts, VkPipelineLayoutCreateFlags flags)
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{
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VkPipelineLayoutCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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nullptr,
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flags,
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layoutCount,
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layouts,
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0U,
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nullptr
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};
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return Create(device, createInfo);
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}
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inline VkResult PipelineLayout::CreateHelper(Device& device, const VkPipelineLayoutCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkPipelineLayout* handle)
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{
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return device.vkCreatePipelineLayout(device, createInfo, allocator, handle);
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}
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inline void PipelineLayout::DestroyHelper(Device& device, VkPipelineLayout handle, const VkAllocationCallbacks* allocator)
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{
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return device.vkDestroyPipelineLayout(device, handle, allocator);
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}
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return *activeContext;
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}
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}
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@ -40,6 +40,8 @@ namespace Nz
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virtual bool Update(const void* ptr) = 0;
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static inline unsigned int GetLevelSize(unsigned int size, unsigned int level);
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Texture& operator=(const Texture&) = delete;
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Texture& operator=(Texture&&) = delete;
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};
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@ -7,6 +7,13 @@
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namespace Nz
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{
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inline unsigned int Texture::GetLevelSize(unsigned int size, unsigned int level)
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{
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if (size == 0) // Possible dans le cas d'une image invalide
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return 0;
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return std::max(size >> level, 1U);
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@ -5,6 +5,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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@ -66,7 +67,7 @@ namespace Nz
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std::unique_ptr<Texture> OpenGLDevice::InstantiateTexture(const TextureInfo& params)
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{
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return {};
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return std::make_unique<OpenGLTexture>(*this, params);
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}
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std::unique_ptr<TextureSampler> OpenGLDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
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@ -2,160 +2,62 @@
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if 0
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CommandBuffer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/QueueHandle.hpp>
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#include <stdexcept>
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#include <vma/vk_mem_alloc.h>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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namespace
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{
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inline unsigned int GetLevelSize(unsigned int size, UInt8 level)
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{
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if (size == 0) // Possible dans le cas d'une image invalide
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return 0;
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return std::max(size >> level, 1U);
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}
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}
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OpenGLTexture::OpenGLTexture(Vk::Device& device, const TextureInfo& params) :
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m_image(VK_NULL_HANDLE),
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m_allocation(nullptr),
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m_device(device),
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OpenGLTexture::OpenGLTexture(OpenGLDevice& device, const TextureInfo& params) :
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m_params(params)
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{
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VkImageCreateInfo createInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
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createInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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createInfo.mipLevels = params.mipmapLevel;
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createInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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createInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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createInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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if (!m_texture.Create(device))
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throw std::runtime_error("failed to create texture object");
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VkImageViewCreateInfo createInfoView = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
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createInfoView.subresourceRange = {
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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1,
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0,
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1
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};
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GLint internalFormat;
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switch (params.pixelFormat)
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{
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case PixelFormat_RGB8:
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{
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internalFormat = GL_RGB8;
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break;
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}
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InitForFormat(params.pixelFormat, createInfo, createInfoView);
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case PixelFormat_RGBA8:
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{
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internalFormat = GL_RGBA8;
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break;
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}
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}
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switch (params.type)
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{
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case ImageType_1D:
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NazaraAssert(params.width > 0, "Width must be over zero");
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createInfoView.viewType = VK_IMAGE_VIEW_TYPE_1D;
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createInfo.imageType = VK_IMAGE_TYPE_1D;
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createInfo.extent.width = params.width;
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createInfo.extent.height = 1;
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createInfo.extent.depth = 1;
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createInfo.arrayLayers = 1;
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break;
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case ImageType_1D_Array:
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NazaraAssert(params.width > 0, "Width must be over zero");
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NazaraAssert(params.height > 0, "Height must be over zero");
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createInfoView.viewType = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
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createInfo.imageType = VK_IMAGE_TYPE_1D;
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createInfo.extent.width = params.width;
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createInfo.extent.height = 1;
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createInfo.extent.depth = 1;
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createInfo.arrayLayers = params.height;
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break;
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case ImageType_2D:
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NazaraAssert(params.width > 0, "Width must be over zero");
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NazaraAssert(params.height > 0, "Height must be over zero");
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createInfoView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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createInfo.imageType = VK_IMAGE_TYPE_2D;
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createInfo.extent.width = params.width;
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createInfo.extent.height = params.height;
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createInfo.extent.depth = 1;
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createInfo.arrayLayers = 1;
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for (unsigned int level = 0; level < m_params.mipmapLevel; ++level)
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m_texture.TexImage2D(0, internalFormat, GetLevelSize(params.width, level), GetLevelSize(params.height, level), 0);
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break;
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case ImageType_2D_Array:
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NazaraAssert(params.width > 0, "Width must be over zero");
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NazaraAssert(params.height > 0, "Height must be over zero");
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NazaraAssert(params.depth > 0, "Depth must be over zero");
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createInfoView.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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createInfo.imageType = VK_IMAGE_TYPE_2D;
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createInfo.extent.width = params.width;
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createInfo.extent.height = params.height;
|
||||
createInfo.extent.depth = 1;
|
||||
createInfo.arrayLayers = params.height;
|
||||
break;
|
||||
|
||||
case ImageType_3D:
|
||||
NazaraAssert(params.width > 0, "Width must be over zero");
|
||||
NazaraAssert(params.height > 0, "Height must be over zero");
|
||||
NazaraAssert(params.depth > 0, "Depth must be over zero");
|
||||
|
||||
createInfoView.viewType = VK_IMAGE_VIEW_TYPE_3D;
|
||||
|
||||
createInfo.imageType = VK_IMAGE_TYPE_3D;
|
||||
createInfo.extent.width = params.width;
|
||||
createInfo.extent.height = params.height;
|
||||
createInfo.extent.depth = params.depth;
|
||||
createInfo.arrayLayers = 1;
|
||||
break;
|
||||
|
||||
case ImageType_Cubemap:
|
||||
NazaraAssert(params.width > 0, "Width must be over zero");
|
||||
NazaraAssert(params.height > 0, "Height must be over zero");
|
||||
|
||||
createInfoView.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
|
||||
|
||||
createInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
createInfo.extent.width = params.width;
|
||||
createInfo.extent.height = params.height;
|
||||
createInfo.extent.depth = 1;
|
||||
createInfo.arrayLayers = 6;
|
||||
createInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
VmaAllocationCreateInfo allocInfo = {};
|
||||
allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
||||
|
||||
VkResult result = vmaCreateImage(m_device.GetMemoryAllocator(), &createInfo, &allocInfo, &m_image, &m_allocation, nullptr);
|
||||
if (result != VK_SUCCESS)
|
||||
throw std::runtime_error("Failed to allocate image: " + TranslateOpenGLError(result));
|
||||
|
||||
createInfoView.image = m_image;
|
||||
|
||||
if (!m_imageView.Create(device, createInfoView))
|
||||
{
|
||||
// FIXME
|
||||
vmaDestroyImage(m_device.GetMemoryAllocator(), m_image, m_allocation);
|
||||
throw std::runtime_error("Failed to create image view: " + TranslateOpenGLError(m_imageView.GetLastErrorCode()));
|
||||
}
|
||||
}
|
||||
|
||||
OpenGLTexture::~OpenGLTexture()
|
||||
{
|
||||
vmaDestroyImage(m_device.GetMemoryAllocator(), m_image, m_allocation);
|
||||
}
|
||||
|
||||
PixelFormat OpenGLTexture::GetFormat() const
|
||||
|
|
@ -180,112 +82,50 @@ namespace Nz
|
|||
|
||||
bool OpenGLTexture::Update(const void* ptr)
|
||||
{
|
||||
std::size_t textureSize = m_params.width * m_params.height * m_params.depth * PixelFormatInfo::GetBytesPerPixel(m_params.pixelFormat);
|
||||
|
||||
VkBufferCreateInfo createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
createInfo.size = textureSize;
|
||||
createInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocInfo = {};
|
||||
allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
|
||||
allocInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
|
||||
|
||||
VmaAllocationInfo allocationInfo;
|
||||
|
||||
VkBuffer stagingBuffer;
|
||||
VmaAllocation stagingAllocation;
|
||||
|
||||
VkResult result = vmaCreateBuffer(m_device.GetMemoryAllocator(), &createInfo, &allocInfo, &stagingBuffer, &stagingAllocation, &allocationInfo);
|
||||
if (result != VK_SUCCESS)
|
||||
GLint format;
|
||||
GLint type;
|
||||
switch (m_params.pixelFormat)
|
||||
{
|
||||
NazaraError("Failed to allocate staging buffer: " + TranslateOpenGLError(result));
|
||||
return false;
|
||||
}
|
||||
|
||||
CallOnExit freeStaging([&] {
|
||||
vmaDestroyBuffer(m_device.GetMemoryAllocator(), stagingBuffer, stagingAllocation);
|
||||
});
|
||||
|
||||
std::memcpy(allocationInfo.pMappedData, ptr, textureSize);
|
||||
|
||||
Vk::AutoCommandBuffer copyCommandBuffer = m_device.AllocateCommandBuffer(QueueType::Graphics);
|
||||
if (!copyCommandBuffer->Begin(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT))
|
||||
return false;
|
||||
|
||||
copyCommandBuffer->SetImageLayout(m_image, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
copyCommandBuffer->CopyBufferToImage(stagingBuffer, m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, m_params.width, m_params.height, m_params.depth);
|
||||
|
||||
copyCommandBuffer->SetImageLayout(m_image, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
if (!copyCommandBuffer->End())
|
||||
return false;
|
||||
|
||||
Vk::QueueHandle transferQueue = m_device.GetQueue(m_device.GetDefaultFamilyIndex(QueueType::Graphics), 0);
|
||||
if (!transferQueue.Submit(copyCommandBuffer))
|
||||
return false;
|
||||
|
||||
transferQueue.WaitIdle();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLTexture::InitForFormat(PixelFormat pixelFormat, VkImageCreateInfo& createImage, VkImageViewCreateInfo& createImageView)
|
||||
{
|
||||
createImageView.components = {
|
||||
VK_COMPONENT_SWIZZLE_R,
|
||||
VK_COMPONENT_SWIZZLE_G,
|
||||
VK_COMPONENT_SWIZZLE_B,
|
||||
VK_COMPONENT_SWIZZLE_A
|
||||
};
|
||||
|
||||
switch (pixelFormat)
|
||||
{
|
||||
case PixelFormat_L8:
|
||||
{
|
||||
createImage.format = VK_FORMAT_R8_SRGB;
|
||||
createImageView.format = createImage.format;
|
||||
createImageView.components = {
|
||||
VK_COMPONENT_SWIZZLE_R,
|
||||
VK_COMPONENT_SWIZZLE_R,
|
||||
VK_COMPONENT_SWIZZLE_R,
|
||||
VK_COMPONENT_SWIZZLE_A
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
case PixelFormat_LA8:
|
||||
{
|
||||
createImage.format = VK_FORMAT_R8G8_SRGB;
|
||||
createImageView.format = createImage.format;
|
||||
createImageView.components = {
|
||||
VK_COMPONENT_SWIZZLE_R,
|
||||
VK_COMPONENT_SWIZZLE_R,
|
||||
VK_COMPONENT_SWIZZLE_R,
|
||||
VK_COMPONENT_SWIZZLE_G
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
case PixelFormat_RGB8:
|
||||
{
|
||||
createImage.format = VK_FORMAT_R8G8B8_SRGB;
|
||||
createImageView.format = createImage.format;
|
||||
format = GL_RGB;
|
||||
type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
}
|
||||
|
||||
case PixelFormat_RGBA8:
|
||||
{
|
||||
createImage.format = VK_FORMAT_R8G8B8A8_SRGB;
|
||||
createImageView.format = createImage.format;
|
||||
format = GL_RGBA;
|
||||
type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (m_params.type)
|
||||
{
|
||||
case ImageType_1D:
|
||||
break;
|
||||
|
||||
case ImageType_1D_Array:
|
||||
break;
|
||||
|
||||
case ImageType_2D:
|
||||
m_texture.TexSubImage2D(0, 0, 0, m_params.width, m_params.height, format, type, ptr);
|
||||
break;
|
||||
|
||||
case ImageType_2D_Array:
|
||||
break;
|
||||
|
||||
case ImageType_3D:
|
||||
break;
|
||||
|
||||
case ImageType_Cubemap:
|
||||
break;
|
||||
|
||||
default:
|
||||
throw std::runtime_error(("Unsupported pixel format " + PixelFormatInfo::GetName(pixelFormat)).ToStdString());
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -22,6 +22,41 @@ namespace Nz::GL
|
|||
m_device->NotifyContextDestruction(*this);
|
||||
}
|
||||
|
||||
void Context::BindTexture(TextureTarget target, GLuint texture) const
|
||||
{
|
||||
if (!SetCurrentContext(this))
|
||||
throw std::runtime_error("failed to activate context");
|
||||
|
||||
if (m_state.boundTextures[UnderlyingCast(target)] != texture)
|
||||
{
|
||||
GLenum glTarget;
|
||||
switch (target)
|
||||
{
|
||||
case TextureTarget::Cubemap:
|
||||
glTarget = GL_TEXTURE_CUBE_MAP;
|
||||
break;
|
||||
|
||||
case TextureTarget::Target2D:
|
||||
glTarget = GL_TEXTURE_2D;
|
||||
break;
|
||||
|
||||
case TextureTarget::Target2D_Array:
|
||||
glTarget = GL_TEXTURE_2D_ARRAY;
|
||||
break;
|
||||
|
||||
case TextureTarget::Target3D:
|
||||
glTarget = GL_TEXTURE_3D;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
glBindTexture(glTarget, texture);
|
||||
|
||||
m_state.boundTextures[UnderlyingCast(target)] = texture;
|
||||
}
|
||||
}
|
||||
|
||||
bool Context::Initialize(const ContextParams& params)
|
||||
{
|
||||
|
|
@ -31,6 +66,8 @@ namespace Nz::GL
|
|||
return false;
|
||||
}
|
||||
|
||||
m_state.boundTextures.fill(0);
|
||||
|
||||
const Loader& loader = GetLoader();
|
||||
|
||||
auto LoadSymbol = [&](auto& func, const char* funcName, bool mandatory)
|
||||
|
|
|
|||
|
|
@ -13,17 +13,6 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
namespace
|
||||
{
|
||||
inline unsigned int GetLevelSize(unsigned int size, UInt8 level)
|
||||
{
|
||||
if (size == 0) // Possible dans le cas d'une image invalide
|
||||
return 0;
|
||||
|
||||
return std::max(size >> level, 1U);
|
||||
}
|
||||
}
|
||||
|
||||
VulkanTexture::VulkanTexture(Vk::Device& device, const TextureInfo& params) :
|
||||
m_image(VK_NULL_HANDLE),
|
||||
m_allocation(nullptr),
|
||||
|
|
|
|||
Loading…
Reference in New Issue