Physics2D/PhysWorld2D: Add damping control

This commit is contained in:
Jérôme Leclercq
2017-09-08 09:41:08 +02:00
parent 15c37d1524
commit b4d0854028
2 changed files with 12 additions and 0 deletions

View File

@@ -21,6 +21,11 @@ namespace Nz
cpSpaceFree(m_handle);
}
float PhysWorld2D::GetDamping() const
{
return float(cpSpaceGetDamping(m_handle));
}
Vector2f PhysWorld2D::GetGravity() const
{
cpVect gravity = cpSpaceGetGravity(m_handle);
@@ -159,6 +164,11 @@ namespace Nz
InitCallbacks(cpSpaceAddCollisionHandler(m_handle, collisionIdA, collisionIdB), callbacks);
}
void PhysWorld2D::SetDamping(float dampingValue)
{
cpSpaceSetDamping(m_handle, dampingValue);
}
void PhysWorld2D::SetGravity(const Vector2f& gravity)
{
cpSpaceSetGravity(m_handle, cpv(gravity.x, gravity.y));