Former-commit-id: 157536817615de91c7bea1920d706c356d858216
This commit is contained in:
Lynix 2016-03-30 18:39:08 +02:00
commit b4d0dd1758
5 changed files with 90 additions and 0 deletions

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@ -26,11 +26,15 @@ namespace Ndk
inline void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
inline void EnsureBoundingVolumeUpdate() const;
inline void EnsureTransformMatrixUpdate() const;
inline const Nz::BoundingVolumef& GetBoundingVolume() const;
static ComponentIndex componentIndex;
private:
inline void InvalidateBoundingVolume();
void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, unsigned int index);
inline void InvalidateRenderables();
inline void InvalidateTransformMatrix();
@ -41,6 +45,7 @@ namespace Ndk
void OnDetached() override;
void OnNodeInvalidated(const Nz::Node* node);
void UpdateBoundingVolume() const;
void UpdateTransformMatrix() const;
NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot);
@ -61,7 +66,9 @@ namespace Ndk
};
std::vector<Renderable> m_renderables;
mutable Nz::BoundingVolumef m_boundingVolume;
mutable Nz::Matrix4f m_transformMatrix;
mutable bool m_boundingVolumeUpdated;
mutable bool m_transformMatrixUpdated;
};
}

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@ -8,7 +8,9 @@ namespace Ndk
{
inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
Component(graphicsComponent),
m_boundingVolume(graphicsComponent.m_boundingVolume),
m_transformMatrix(graphicsComponent.m_transformMatrix),
m_boundingVolumeUpdated(graphicsComponent.m_boundingVolumeUpdated),
m_transformMatrixUpdated(graphicsComponent.m_transformMatrixUpdated)
{
m_renderables.reserve(graphicsComponent.m_renderables.size());
@ -39,6 +41,14 @@ namespace Ndk
r.data.renderOrder = renderOrder;
r.renderable = std::move(renderable);
r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
InvalidateBoundingVolume();
}
inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
}
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const
@ -47,6 +57,18 @@ namespace Ndk
UpdateTransformMatrix();
}
inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume() const
{
EnsureBoundingVolumeUpdate();
return m_boundingVolume;
}
inline void GraphicsComponent::InvalidateBoundingVolume()
{
m_boundingVolumeUpdated = false;
}
inline void GraphicsComponent::InvalidateRenderables()
{
for (Renderable& r : m_renderables)
@ -55,6 +77,7 @@ namespace Ndk
inline void GraphicsComponent::InvalidateTransformMatrix()
{
m_boundingVolumeUpdated = false;
m_transformMatrixUpdated = false;
InvalidateRenderables();

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@ -63,6 +63,18 @@ namespace Ndk
InvalidateTransformMatrix();
}
void GraphicsComponent::UpdateBoundingVolume() const
{
EnsureTransformMatrixUpdate();
m_boundingVolume.MakeNull();
for (const Renderable& r : m_renderables)
m_boundingVolume.ExtendTo(r.renderable->GetBoundingVolume());
m_boundingVolume.Update(m_transformMatrix);
m_boundingVolumeUpdated = true;
}
void GraphicsComponent::UpdateTransformMatrix() const
{
NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "GraphicsComponent requires NodeComponent");

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@ -30,6 +30,8 @@ namespace Nz
BoundingVolume(const BoundingVolume& volume) = default;
~BoundingVolume() = default;
BoundingVolume& ExtendTo(const BoundingVolume& volume);
bool IsFinite() const;
bool IsInfinite() const;
bool IsNull() const;

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@ -124,6 +124,52 @@ namespace Nz
Set(volume);
}
/*!
* \brief Extends the bounding volume to contain another bounding volume
* \return A reference to the the bounding volume
*
* \param volume Other volume to contain
*
* \remark Extending to a null bounding volume has no effect while extending to a infinite bounding volume will set it as infinite
*/
template<typename T>
BoundingVolume<T>& BoundingVolume<T>::ExtendTo(const BoundingVolume& volume)
{
switch (extend)
{
case Extend_Finite:
{
switch (volume.extend)
{
case Extend_Finite:
{
// Extend the OBB local box
obb.localBox.ExtendTo(volume.obb.localBox);
break;
}
case Extend_Infinite:
MakeInfinite();
break;
case Extend_Null:
break;
}
break;
}
case Extend_Infinite:
break; //< We already contain the bounding volume
case Extend_Null:
Set(volume);
break;
}
return *this;
}
/*!
* \brief Checks whether the volume is finite
* \return true if extend is Extend_Finite