Updated Renderer
Former-commit-id: 74ad349814a5624cdf1c61bfb9e0123b82be06f2
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@@ -444,7 +444,7 @@ void NzDebugDrawer::Draw(const NzSkeleton* skeleton)
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NazaraWarning("Failed to reset shader");
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}
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}
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/*
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void NzDebugDrawer::DrawNormals(const NzSubMesh* subMesh)
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{
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if (!initialized)
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@@ -580,14 +580,14 @@ void NzDebugDrawer::DrawTangents(const NzSubMesh* subMesh)
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NazaraWarning("Failed to reset shader");
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}
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}
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*/
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bool NzDebugDrawer::Initialize()
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{
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if (!initialized)
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{
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// Shader
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{
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shader = NzShaderBuilder::Get(nzShaderBuilder_None);
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shader = NzShaderBuilder::Get(nzShaderFlags_None);
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if (!shader)
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{
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NazaraError("Failed to build debug shader");
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