Updated Renderer
Former-commit-id: 74ad349814a5624cdf1c61bfb9e0123b82be06f2
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@@ -121,7 +121,7 @@ bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int
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{
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// http://www.opengl.org/wiki/Vertex_Specification_Best_Practices
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if (size == m_parent->GetSize())
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glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
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glBufferData(NzOpenGL::BufferTarget[m_type], size, nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
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glBufferSubData(NzOpenGL::BufferTarget[m_type], offset, size, data);
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}
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