Graphics: Add Material and made use of passes (WIP)
This commit is contained in:
parent
f61deabe92
commit
b5045a2c59
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@ -0,0 +1,53 @@
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option HAS_DIFFUSE_TEXTURE: bool;
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option HAS_ALPHA_TEXTURE: bool;
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option ALPHA_TEST: bool;
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const HasUV = HAS_DIFFUSE_TEXTURE || HAS_ALPHA_TEXTURE;
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[layout(std140)]
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struct InstanceData
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{
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worldMatrix: mat4<f32>,
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invWorldMatrix: mat4<f32>
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}
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[layout(std140)]
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struct ViewerData
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{
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projectionMatrix: mat4<f32>,
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invProjectionMatrix: mat4<f32>,
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viewMatrix: mat4<f32>,
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invViewMatrix: mat4<f32>,
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viewProjMatrix: mat4<f32>,
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invViewProjMatrix: mat4<f32>,
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renderTargetSize: vec2<f32>,
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invRenderTargetSize: vec2<f32>,
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eyePosition: vec3<f32>
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}
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external
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{
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[set(0), binding(0)] viewerData: uniform<ViewerData>,
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[set(1), binding(0)] instanceData: uniform<InstanceData>
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}
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// Vertex stage
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struct VertIn
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{
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[location(0)] pos: vec3<f32>,
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[location(1), cond(HasUV)] uv: vec2<f32>
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}
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struct VertOut
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{
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[builtin(position)] position: vec4<f32>
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}
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[entry(vert)]
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fn main(input: VertIn) -> VertOut
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{
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let output: VertOut;
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output.position = viewerData.viewProjMatrix * instanceData.worldMatrix * vec4<f32>(input.pos, 1.0);
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return output;
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}
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@ -44,8 +44,8 @@ namespace Nz
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private:
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BakedFrameGraph BuildFrameGraph();
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void RegisterMaterial(MaterialPass* material);
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void UnregisterMaterial(MaterialPass* material);
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void RegisterMaterialPass(MaterialPass* material);
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void UnregisterMaterialPass(MaterialPass* material);
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struct MaterialData
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{
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@ -15,7 +15,7 @@
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namespace Nz
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{
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class CommandBufferBuilder;
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class MaterialPass;
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class Material;
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class WorldInstance;
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class NAZARA_GRAPHICS_API InstancedRenderable
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@ -26,15 +26,15 @@ namespace Nz
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InstancedRenderable(InstancedRenderable&&) noexcept = default;
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~InstancedRenderable();
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virtual void Draw(CommandBufferBuilder& commandBuffer) const = 0;
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virtual void Draw(const std::string& pass, CommandBufferBuilder& commandBuffer) const = 0;
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virtual const std::shared_ptr<MaterialPass>& GetMaterial(std::size_t i) const = 0;
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virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
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virtual std::size_t GetMaterialCount() const = 0;
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InstancedRenderable& operator=(const InstancedRenderable&) = delete;
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InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
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NazaraSignal(OnMaterialInvalidated, InstancedRenderable* /*instancedRenderable*/, std::size_t /*materialIndex*/, const std::shared_ptr<MaterialPass>& /*newMaterial*/);
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NazaraSignal(OnMaterialInvalidated, InstancedRenderable* /*instancedRenderable*/, std::size_t /*materialIndex*/, const std::shared_ptr<Material>& /*newMaterial*/);
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};
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}
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@ -0,0 +1,36 @@
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// Copyright (C) 2021 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_MATERIAL_HPP
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#define NAZARA_MATERIAL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API Material : public Resource
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{
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public:
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Material();
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~Material() = default;
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void AddPass(std::string name, std::shared_ptr<MaterialPass> pass);
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inline MaterialPass* GetPass(const std::string& name) const;
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bool HasPass(const std::string& name) const;
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void RemovePass(const std::string& name);
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private:
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std::unordered_map<std::string, std::shared_ptr<MaterialPass>> m_passes;
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};
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}
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#include <Nazara/Graphics/Material.inl>
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#endif // NAZARA_MATERIAL_HPP
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@ -0,0 +1,20 @@
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// Copyright (C) 2021 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline MaterialPass* Material::GetPass(const std::string& name) const
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{
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auto it = m_passes.find(name);
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if (it == m_passes.end())
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return nullptr;
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return it->second.get();
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@ -18,7 +18,7 @@
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namespace Nz
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{
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class GraphicalMesh;
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class MaterialPass;
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class Material;
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class NAZARA_GRAPHICS_API Model : public InstancedRenderable
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{
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@ -28,17 +28,17 @@ namespace Nz
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Model(Model&&) noexcept = default;
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~Model() = default;
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void Draw(CommandBufferBuilder& commandBuffer) const override;
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void Draw(const std::string& pass, CommandBufferBuilder& commandBuffer) const override;
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const std::shared_ptr<AbstractBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
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std::size_t GetIndexCount(std::size_t subMeshIndex) const;
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const std::shared_ptr<MaterialPass>& GetMaterial(std::size_t subMeshIndex) const override;
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const std::shared_ptr<Material>& GetMaterial(std::size_t subMeshIndex) const override;
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std::size_t GetMaterialCount() const override;
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const std::shared_ptr<RenderPipeline>& GetRenderPipeline(std::size_t subMeshIndex) const;
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const std::vector<RenderPipelineInfo::VertexBufferData>& GetVertexBufferData(std::size_t subMeshIndex) const;
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const std::shared_ptr<AbstractBuffer>& GetVertexBuffer(std::size_t subMeshIndex) const;
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inline std::size_t GetSubMeshCount() const;
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inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr<MaterialPass> material);
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inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material);
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Model& operator=(const Model&) = delete;
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Model& operator=(Model&&) noexcept = default;
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@ -46,7 +46,7 @@ namespace Nz
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private:
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struct SubMeshData
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{
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std::shared_ptr<MaterialPass> material;
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std::shared_ptr<Material> material;
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std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData;
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};
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@ -13,7 +13,7 @@ namespace Nz
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return m_subMeshes.size();
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}
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inline void Model::SetMaterial(std::size_t subMeshIndex, std::shared_ptr<MaterialPass> material)
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inline void Model::SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material)
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{
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assert(subMeshIndex < m_subMeshes.size());
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@ -22,7 +22,7 @@ namespace Nz
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FaceFilling faceFilling = FaceFilling::Fill;
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FaceSide cullingSide = FaceSide::Back;
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FrontFace frontFace = FrontFace::CounterClockwise;
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RendererComparison depthCompare = RendererComparison::Less;
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RendererComparison depthCompare = RendererComparison::LessOrEqual;
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PrimitiveMode primitiveMode = PrimitiveMode::TriangleList;
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struct
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@ -6,6 +6,7 @@
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/FrameGraph.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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@ -41,14 +42,26 @@ namespace Nz
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if (auto it = renderableMap.find(instancedRenderable); it == renderableMap.end())
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{
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auto& renderableData = renderableMap.emplace(instancedRenderable, RenderableData{}).first->second;
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renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<MaterialPass>& newMaterial)
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renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<Material>& newMaterial)
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{
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if (newMaterial)
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RegisterMaterial(newMaterial.get());
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{
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if (MaterialPass* pass = newMaterial->GetPass("DepthPass"))
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RegisterMaterialPass(pass);
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if (MaterialPass* pass = newMaterial->GetPass("ForwardPass"))
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RegisterMaterialPass(pass);
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}
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const auto& prevMaterial = instancedRenderable->GetMaterial(materialIndex);
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if (prevMaterial)
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UnregisterMaterial(prevMaterial.get());
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{
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if (MaterialPass* pass = prevMaterial->GetPass("DepthPass"))
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UnregisterMaterialPass(pass);
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if (MaterialPass* pass = prevMaterial->GetPass("ForwardPass"))
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UnregisterMaterialPass(pass);
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}
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m_rebuildForwardPass = true;
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});
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std::size_t matCount = instancedRenderable->GetMaterialCount();
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for (std::size_t i = 0; i < matCount; ++i)
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{
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if (MaterialPass* mat = instancedRenderable->GetMaterial(i).get())
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RegisterMaterial(mat);
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if (Material* mat = instancedRenderable->GetMaterial(i).get())
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{
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if (MaterialPass* pass = mat->GetPass("DepthPass"))
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RegisterMaterialPass(pass);
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if (MaterialPass* pass = mat->GetPass("ForwardPass"))
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RegisterMaterialPass(pass);
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}
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}
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m_rebuildForwardPass = true;
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{
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renderFrame.PushForRelease(std::move(m_bakedFrameGraph));
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m_bakedFrameGraph = BuildFrameGraph();
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m_rebuildForwardPass = false; //< No need to rebuild forward pass twice
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}
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// Update UBOs and materials
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builder.EndDebugRegion();
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}, QueueType::Transfer);
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const Vector2ui& frameSize = renderFrame.GetSize();
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if (m_bakedFrameGraph.Resize(frameSize.x, frameSize.y))
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if (m_bakedFrameGraph.Resize(renderFrame))
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{
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const std::shared_ptr<TextureSampler>& sampler = graphics->GetSamplerCache().Get({});
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for (auto&& [_, viewerData] : m_viewers)
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@ -134,7 +151,10 @@ namespace Nz
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}
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m_bakedFrameGraph.Execute(renderFrame);
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m_rebuildForwardPass = false;
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m_rebuildFrameGraph = false;
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const Vector2ui& frameSize = renderFrame.GetSize();
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for (auto&& [viewer, viewerData] : m_viewers)
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{
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const RenderTarget& renderTarget = viewer->GetRenderTarget();
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@ -192,8 +212,8 @@ namespace Nz
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std::size_t matCount = instancedRenderable->GetMaterialCount();
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for (std::size_t i = 0; i < matCount; ++i)
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{
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if (MaterialPass* mat = instancedRenderable->GetMaterial(i).get())
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UnregisterMaterial(mat);
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if (MaterialPass* pass = instancedRenderable->GetMaterial(i)->GetPass("ForwardPass"))
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UnregisterMaterialPass(pass);
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}
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m_rebuildForwardPass = true;
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for (auto&& [viewer, viewerData] : m_viewers)
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{
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FramePass& framePass = frameGraph.AddPass("Forward pass");
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framePass.AddOutput(viewerData.colorAttachment);
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framePass.SetDepthStencilOutput(viewerData.depthStencilAttachment);
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framePass.SetClearColor(0, Color::Black);
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framePass.SetDepthStencilClear(1.f, 0);
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framePass.SetExecutionCallback([this]()
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FramePass& depthPrepass = frameGraph.AddPass("Depth pre-pass");
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depthPrepass.SetDepthStencilOutput(viewerData.depthStencilAttachment);
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depthPrepass.SetDepthStencilClear(1.f, 0);
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depthPrepass.SetExecutionCallback([this]()
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{
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if (m_rebuildForwardPass)
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{
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m_rebuildForwardPass = false;
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return FramePassExecution::UpdateAndExecute;
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}
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else
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return FramePassExecution::Execute;
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});
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framePass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
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depthPrepass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
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{
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Recti viewport = viewer->GetViewport();
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builder.SetScissor(viewport);
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builder.SetViewport(viewport);
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builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding());
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for (const auto& [worldInstance, renderables] : m_renderables)
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builder.BindShaderBinding(Graphics::WorldBindingSet, worldInstance->GetShaderBinding());
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for (const auto& [renderable, renderableData] : renderables)
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renderable->Draw(builder);
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renderable->Draw("DepthPass", builder);
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}
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});
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FramePass& forwardPass = frameGraph.AddPass("Forward pass");
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forwardPass.AddOutput(viewerData.colorAttachment);
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forwardPass.SetDepthStencilInput(viewerData.depthStencilAttachment);
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forwardPass.SetDepthStencilOutput(viewerData.depthStencilAttachment);
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forwardPass.SetClearColor(0, Color::Black);
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forwardPass.SetDepthStencilClear(1.f, 0);
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forwardPass.SetExecutionCallback([this]()
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{
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if (m_rebuildForwardPass)
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return FramePassExecution::UpdateAndExecute;
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else
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return FramePassExecution::Execute;
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});
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forwardPass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
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{
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Recti viewport = viewer->GetViewport();
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builder.SetScissor(viewport);
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builder.SetViewport(viewport);
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builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding());
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for (const auto& [worldInstance, renderables] : m_renderables)
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{
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builder.BindShaderBinding(Graphics::WorldBindingSet, worldInstance->GetShaderBinding());
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for (const auto& [renderable, renderableData] : renderables)
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renderable->Draw("ForwardPass", builder);
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}
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});
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}
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return frameGraph.Bake();
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}
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void ForwardFramePipeline::RegisterMaterial(MaterialPass* material)
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void ForwardFramePipeline::RegisterMaterialPass(MaterialPass* material)
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{
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auto it = m_materials.find(material);
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if (it == m_materials.end())
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@ -285,7 +333,7 @@ namespace Nz
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it->second.usedCount++;
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}
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void ForwardFramePipeline::UnregisterMaterial(MaterialPass* material)
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void ForwardFramePipeline::UnregisterMaterialPass(MaterialPass* material)
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{
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auto it = m_materials.find(material);
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assert(it != m_materials.end());
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@ -0,0 +1,31 @@
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// Copyright (C) 2021 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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Material::Material()
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{
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}
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void Material::AddPass(std::string name, std::shared_ptr<MaterialPass> pass)
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{
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if (HasPass(name))
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return;
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m_passes.emplace(std::move(name), std::move(pass));
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}
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bool Material::HasPass(const std::string& name) const
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{
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return m_passes.find(name) != m_passes.end();
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}
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void Material::RemovePass(const std::string& name)
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{
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m_passes.erase(name);
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}
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}
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@ -5,7 +5,7 @@
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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@ -29,16 +29,21 @@ namespace Nz
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}
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}
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void Model::Draw(CommandBufferBuilder& commandBuffer) const
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void Model::Draw(const std::string& pass, CommandBufferBuilder& commandBuffer) const
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{
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for (std::size_t i = 0; i < m_subMeshes.size(); ++i)
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{
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const auto& submeshData = m_subMeshes[i];
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||||
|
||||
MaterialPass* materialPass = submeshData.material->GetPass(pass);
|
||||
if (!materialPass)
|
||||
continue;
|
||||
|
||||
const auto& indexBuffer = m_graphicalMesh->GetIndexBuffer(i);
|
||||
const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
|
||||
const auto& renderPipeline = submeshData.material->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
|
||||
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
|
||||
|
||||
commandBuffer.BindShaderBinding(Graphics::MaterialBindingSet, submeshData.material->GetShaderBinding());
|
||||
commandBuffer.BindShaderBinding(Graphics::MaterialBindingSet, materialPass->GetShaderBinding());
|
||||
commandBuffer.BindIndexBuffer(indexBuffer.get());
|
||||
commandBuffer.BindVertexBuffer(0, vertexBuffer.get());
|
||||
commandBuffer.BindPipeline(*renderPipeline);
|
||||
|
|
@ -57,7 +62,7 @@ namespace Nz
|
|||
return m_graphicalMesh->GetIndexCount(subMeshIndex);
|
||||
}
|
||||
|
||||
const std::shared_ptr<MaterialPass>& Model::GetMaterial(std::size_t subMeshIndex) const
|
||||
const std::shared_ptr<Material>& Model::GetMaterial(std::size_t subMeshIndex) const
|
||||
{
|
||||
assert(subMeshIndex < m_subMeshes.size());
|
||||
const auto& subMeshData = m_subMeshes[subMeshIndex];
|
||||
|
|
@ -69,11 +74,11 @@ namespace Nz
|
|||
return m_subMeshes.size();
|
||||
}
|
||||
|
||||
const std::shared_ptr<RenderPipeline>& Model::GetRenderPipeline(std::size_t subMeshIndex) const
|
||||
const std::vector<RenderPipelineInfo::VertexBufferData>& Model::GetVertexBufferData(std::size_t subMeshIndex) const
|
||||
{
|
||||
assert(subMeshIndex < m_subMeshes.size());
|
||||
const auto& subMeshData = m_subMeshes[subMeshIndex];
|
||||
return subMeshData.material->GetPipeline()->GetRenderPipeline(subMeshData.vertexBufferData);
|
||||
return subMeshData.vertexBufferData;
|
||||
}
|
||||
|
||||
const std::shared_ptr<AbstractBuffer>& Model::GetVertexBuffer(std::size_t subMeshIndex) const
|
||||
|
|
|
|||
Loading…
Reference in New Issue