Physics3D: Rename PhysWorld to PhysWorld3D

This commit is contained in:
Lynix
2016-10-13 08:13:56 +02:00
parent 3765cba046
commit b52c7c57bf
12 changed files with 59 additions and 59 deletions

View File

@@ -3,7 +3,7 @@
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Systems/PhysicsSystem.hpp>
#include <Nazara/Physics3D/PhysObject.hpp>
#include <Nazara/Physics3D/RigidBody3D.hpp>
#include <NDK/Components/CollisionComponent.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent.hpp>
@@ -62,7 +62,7 @@ namespace Ndk
entities.Insert(entity);
if (!m_world)
m_world = std::make_unique<Nz::PhysWorld>();
m_world = std::make_unique<Nz::PhysWorld3D>();
}
/*!